/* * Copyright (c) 1998, 2014, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.sound.midi; /** * A {@code VoiceStatus} object contains information about the current status of * one of the voices produced by a {@link Synthesizer}. * <p> * MIDI synthesizers are generally capable of producing some maximum number of * simultaneous notes, also referred to as voices. A voice is a stream of * successive single notes, and the process of assigning incoming MIDI notes to * specific voices is known as voice allocation. However, the voice-allocation * algorithm and the contents of each voice are normally internal to a MIDI * synthesizer and hidden from outside view. One can, of course, learn from MIDI * messages which notes the synthesizer is playing, and one might be able deduce * something about the assignment of notes to voices. But MIDI itself does not * provide a means to report which notes a synthesizer has assigned to which * voice, nor even to report how many voices the synthesizer is capable of * synthesizing. * <p> * In Java Sound, however, a {@code Synthesizer} class can expose the contents * of its voices through its * {@link Synthesizer#getVoiceStatus() getVoiceStatus()} method. This behavior * is recommended but optional; synthesizers that don't expose their voice * allocation simply return a zero-length array. A {@code Synthesizer} that does * report its voice status should maintain this information at all times for all * of its voices, whether they are currently sounding or not. In other words, a * given type of {@code Synthesizer} always has a fixed number of voices, equal * to the maximum number of simultaneous notes it is capable of sounding. * <p> * <a NAME="description_of_active"></a> If the voice is not currently processing * a MIDI note, it is considered inactive. A voice is inactive when it has been * given no note-on commands, or when every note-on command received has been * terminated by a corresponding note-off (or by an "all notes off" message). * For example, this happens when a synthesizer capable of playing 16 * simultaneous notes is told to play a four-note chord; only four voices are * active in this case (assuming no earlier notes are still playing). Usually, a * voice whose status is reported as active is producing audible sound, but this * is not always true; it depends on the details of the instrument (that is, the * synthesis algorithm) and how long the note has been going on. For example, a * voice may be synthesizing the sound of a single hand-clap. Because this sound * dies away so quickly, it may become inaudible before a note-off message is * received. In such a situation, the voice is still considered active even * though no sound is currently being produced. * <p> * Besides its active or inactive status, the {@code VoiceStatus} class provides * fields that reveal the voice's current MIDI channel, bank and program number, * MIDI note number, and MIDI volume. All of these can change during the course * of a voice. While the voice is inactive, each of these fields has an * unspecified value, so you should check the active field first. * * @author David Rivas * @author Kara Kytle * @see Synthesizer#getMaxPolyphony * @see Synthesizer#getVoiceStatus */ public class VoiceStatus { /** * Indicates whether the voice is currently processing a MIDI note. See the * explanation of * <a HREF="#description_of_active">active and inactive voices</a>. */ public boolean active = false; /** * The MIDI channel on which this voice is playing. The value is a * zero-based channel number if the voice is active, or unspecified if the * voice is inactive. * * @see MidiChannel * @see #active */ public int channel = 0; /** * The bank number of the instrument that this voice is currently using. * This is a number dictated by the MIDI bank-select message; it does not * refer to a {@code SoundBank} object. The value ranges from 0 to 16383 if * the voice is active, and is unspecified if the voice is inactive. * * @see Patch * @see Soundbank * @see #active * @see MidiChannel#programChange(int, int) */ public int bank = 0; /** * The program number of the instrument that this voice is currently using. * The value ranges from 0 to 127 if the voice is active, and is unspecified * if the voice is inactive. * * @see MidiChannel#getProgram * @see Patch * @see #active */ public int program = 0; /** * The MIDI note that this voice is playing. The range for an active voice * is from 0 to 127 in semitones, with 60 referring to Middle C. The value * is unspecified if the voice is inactive. * * @see MidiChannel#noteOn * @see #active */ public int note = 0; /** * The current MIDI volume level for the voice. The value ranges from 0 to * 127 if the voice is active, and is unspecified if the voice is inactive. * <p> * Note that this value does not necessarily reflect the instantaneous level * of the sound produced by this voice; that level is the result of many * contributing factors, including the current instrument and the shape of * the amplitude envelope it produces. * * @see #active */ public int volume = 0; }