/* * Copyright (c) 2007, 2015, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package sun.java2d.pipe.hw; import java.awt.Rectangle; import sun.java2d.Surface; import java.lang.annotation.Native; /** * Abstraction for a hardware accelerated surface. */ public interface AccelSurface extends BufferedContextProvider, Surface { /** * Undefined */ @Native public static final int UNDEFINED = 0; /** * Window (or window substitute) surface */ @Native public static final int WINDOW = 1; /** * Render-To Plain surface (Render Target surface for Direct3D) */ @Native public static final int RT_PLAIN = 2; /** * Texture surface */ @Native public static final int TEXTURE = 3; /** * A back-buffer surface (SwapChain surface for Direct3D, backbuffer for * OpenGL) */ @Native public static final int FLIP_BACKBUFFER = 4; /** * Render-To Texture surface (fbobject for OpenGL, texture with render-to * attribute for Direct3D) */ @Native public static final int RT_TEXTURE = 5; /** * Returns {@code int} representing surface's type as defined by constants * in this interface. * * @return an integer representing this surface's type * @see AccelSurface#UNDEFINED * @see AccelSurface#WINDOW * @see AccelSurface#RT_PLAIN * @see AccelSurface#TEXTURE * @see AccelSurface#FLIP_BACKBUFFER * @see AccelSurface#RT_TEXTURE */ public int getType(); /** * Returns a pointer to the native surface data associated with this * surface. * Note: this pointer is only valid on the rendering thread. * * @return pointer to the native surface's data */ public long getNativeOps(); /** * Returns a pointer to the real native resource * of the specified type associated with this AccelSurface. * Note: this pointer is only valid on the rendering thread. * * @param resType the type of the requested resource * @return a long containing a pointer to the native resource of the * specified type or 0L if such resource doesn't exist for this surface */ public long getNativeResource(int resType); /** * Marks this surface dirty. */ public void markDirty(); /** * Returns whether the pipeline considers this surface valid. A surface * may become invalid if it is disposed of, or resized. * * @return true if valid, false otherwise */ public boolean isValid(); /** * Returns whether this surface is lost. The return value is only valid * on the render thread, meaning that even if this method returns * {@code true} it could be lost in the next moment unless it is called * on the rendering thread. * * @return true if the surface is known to be lost, false otherwise */ public boolean isSurfaceLost(); /** * Returns the requested bounds of the destination surface. The real bounds * of the native accelerated surface may differ. Use * {@link #getNativeBounds} to get the bounds of the native surface. * * @return Rectangle representing java surface's bounds */ public Rectangle getBounds(); /** * Returns real bounds of the native surface, which may differ from those * returned by {@link #getBounds}. * * @return Rectangle representing native surface's bounds */ public Rectangle getNativeBounds(); }