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See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ /* * (C) Copyright IBM Corp. 1999-2000 - All Rights Reserved * * The original version of this source code and documentation is * copyrighted and owned by IBM. These materials are provided * under terms of a License Agreement between IBM and Sun. * This technology is protected by multiple US and International * patents. This notice and attribution to IBM may not be removed. */ package sun.font; import java.text.Bidi; public final class BidiUtils { /** * Return the level of each character into the levels array starting at start. * This is a convenience method for clients who prefer to use an explicit levels * array instead of iterating over the runs. * * @param levels the array to receive the character levels * @param start the starting offset into the array * @throws IndexOutOfBoundsException if {@code start} is less than 0 or * {@code start + getLength()} is greater than {@code levels.length}. */ public static void getLevels(Bidi bidi, byte[] levels, int start) { int limit = start + bidi.getLength(); if (start < 0 || limit > levels.length) { throw new IndexOutOfBoundsException("levels.length = " + levels.length + " start: " + start + " limit: " + limit); } int runCount = bidi.getRunCount(); int p = start; for (int i = 0; i < runCount; ++i) { int rlimit = start + bidi.getRunLimit(i); byte rlevel = (byte)bidi.getRunLevel(i); while (p < rlimit) { levels[p++] = rlevel; } } } /** * Return an array containing the resolved bidi level of each character, in logical order. * @return an array containing the level of each character, in logical order. */ public static byte[] getLevels(Bidi bidi) { byte[] levels = new byte[bidi.getLength()]; getLevels(bidi, levels, 0); return levels; } static final char NUMLEVELS = 62; /** * Given level data, compute a a visual to logical mapping. * The leftmost (or topmost) character is at visual index zero. The * logical index of the character is derived from the visual index * by the expression {@code li = map[vi];}. * @param levels the levels array * @return the mapping array from visual to logical */ public static int[] createVisualToLogicalMap(byte[] levels) { int len = levels.length; int[] mapping = new int[len]; byte lowestOddLevel = (byte)(NUMLEVELS + 1); byte highestLevel = 0; // initialize mapping and levels for (int i = 0; i < len; i++) { mapping[i] = i; byte level = levels[i]; if (level > highestLevel) { highestLevel = level; } if ((level & 0x01) != 0 && level < lowestOddLevel) { lowestOddLevel = level; } } while (highestLevel >= lowestOddLevel) { int i = 0; for (;;) { while (i < len && levels[i] < highestLevel) { i++; } int begin = i++; if (begin == levels.length) { break; // no more runs at this level } while (i < len && levels[i] >= highestLevel) { i++; } int end = i - 1; while (begin < end) { int temp = mapping[begin]; mapping[begin] = mapping[end]; mapping[end] = temp; ++begin; --end; } } --highestLevel; } return mapping; } /** * Return the inverse position map. The source array must map one-to-one (each value * is distinct and the values run from zero to the length of the array minus one). * For example, if {@code values[i] = j}, then {@code inverse[j] = i}. * @param values the source ordering array * @return the inverse array */ public static int[] createInverseMap(int[] values) { if (values == null) { return null; } int[] result = new int[values.length]; for (int i = 0; i < values.length; i++) { result[values[i]] = i; } return result; } /** * Return an array containing contiguous values from 0 to length * having the same ordering as the source array. If this would be * a canonical ltr ordering, return null. The data in values[] is NOT * required to be a permutation, but elements in values are required * to be distinct. * @param values an array containing the discontiguous values * @return the contiguous values */ public static int[] createContiguousOrder(int[] values) { if (values != null) { return computeContiguousOrder(values, 0, values.length); } return null; } /** * Compute a contiguous order for the range start, limit. */ private static int[] computeContiguousOrder(int[] values, int start, int limit) { int[] result = new int[limit-start]; for (int i=0; i < result.length; i++) { result[i] = i + start; } // now we'll sort result[], with the following comparison: // result[i] lessthan result[j] iff values[result[i]] < values[result[j]] // selection sort for now; use more elaborate sorts if desired for (int i=0; i < result.length-1; i++) { int minIndex = i; int currentValue = values[result[minIndex]]; for (int j=i; j < result.length; j++) { if (values[result[j]] < currentValue) { minIndex = j; currentValue = values[result[minIndex]]; } } int temp = result[i]; result[i] = result[minIndex]; result[minIndex] = temp; } // shift result by start: if (start != 0) { for (int i=0; i < result.length; i++) { result[i] -= start; } } // next, check for canonical order: int k; for (k=0; k < result.length; k++) { if (result[k] != k) { break; } } if (k == result.length) { return null; } // now return inverse of result: return createInverseMap(result); } /** * Return an array containing the data in the values array from start up to limit, * normalized to fall within the range from 0 up to limit - start. * If this would be a canonical ltr ordering, return null. * NOTE: This method assumes that values[] is a logical to visual map * generated from levels[]. * @param values the source mapping * @param levels the levels corresponding to the values * @param start the starting offset in the values and levels arrays * @param limit the limiting offset in the values and levels arrays * @return the normlized map */ public static int[] createNormalizedMap(int[] values, byte[] levels, int start, int limit) { if (values != null) { if (start != 0 || limit != values.length) { // levels optimization boolean copyRange, canonical; byte primaryLevel; if (levels == null) { primaryLevel = (byte) 0x0; copyRange = true; canonical = true; } else { if (levels[start] == levels[limit-1]) { primaryLevel = levels[start]; canonical = (primaryLevel & (byte)0x1) == 0; // scan for levels below primary int i; for (i=start; i < limit; i++) { if (levels[i] < primaryLevel) { break; } if (canonical) { canonical = levels[i] == primaryLevel; } } copyRange = (i == limit); } else { copyRange = false; // these don't matter; but the compiler cares: primaryLevel = (byte) 0x0; canonical = false; } } if (copyRange) { if (canonical) { return null; } int[] result = new int[limit-start]; int baseValue; if ((primaryLevel & (byte)0x1) != 0) { baseValue = values[limit-1]; } else { baseValue = values[start]; } if (baseValue == 0) { System.arraycopy(values, start, result, 0, limit-start); } else { for (int j=0; j < result.length; j++) { result[j] = values[j+start] - baseValue; } } return result; } else { return computeContiguousOrder(values, start, limit); } } else { return values; } } return null; } /** * Reorder the objects in the array into visual order based on their levels. * This is a utility function to use when you have a collection of objects * representing runs of text in logical order, each run containing text * at a single level. The elements in the objects array will be reordered * into visual order assuming each run of text has the level provided * by the corresponding element in the levels array. * @param levels an array representing the bidi level of each object * @param objects the array of objects to be reordered into visual order */ public static void reorderVisually(byte[] levels, Object[] objects) { int len = levels.length; byte lowestOddLevel = (byte)(NUMLEVELS + 1); byte highestLevel = 0; // initialize mapping and levels for (int i = 0; i < len; i++) { byte level = levels[i]; if (level > highestLevel) { highestLevel = level; } if ((level & 0x01) != 0 && level < lowestOddLevel) { lowestOddLevel = level; } } while (highestLevel >= lowestOddLevel) { int i = 0; for (;;) { while (i < len && levels[i] < highestLevel) { i++; } int begin = i++; if (begin == levels.length) { break; // no more runs at this level } while (i < len && levels[i] >= highestLevel) { i++; } int end = i - 1; while (begin < end) { Object temp = objects[begin]; objects[begin] = objects[end]; objects[end] = temp; ++begin; --end; } } --highestLevel; } } }