package games.strategy.engine.chat; import static org.junit.Assert.assertEquals; import static org.junit.Assert.assertNull; import static org.mockito.Mockito.mock; import static org.mockito.Mockito.when; import java.net.InetAddress; import org.junit.Test; import games.strategy.net.INode; import games.strategy.net.IServerMessenger; import games.strategy.net.Messengers; import games.strategy.net.Node; import games.strategy.util.ThreadUtil; public class StatusTest { @Test public void testStatus() throws Exception { final IServerMessenger messenger = mock(IServerMessenger.class); final INode dummyNode = new Node("dummy", InetAddress.getLocalHost(), 0); when(messenger.getLocalNode()).thenReturn(dummyNode); when(messenger.getServerNode()).thenReturn(dummyNode); when(messenger.isConnected()).thenReturn(true); when(messenger.isServer()).thenReturn(true); final Messengers messengers = new Messengers(messenger); final StatusManager manager = new StatusManager(messengers); assertNull(manager.getStatus(messenger.getLocalNode())); manager.setStatus("test"); ThreadUtil.sleep(200); assertEquals("test", manager.getStatus(messenger.getLocalNode())); assertEquals("test", new StatusManager(messengers).getStatus(messenger.getLocalNode())); } }