package games.strategy.engine.framework.networkMaintenance;
import java.awt.Component;
import java.awt.event.ActionEvent;
import java.io.File;
import javax.swing.AbstractAction;
import javax.swing.JOptionPane;
import games.strategy.engine.framework.startup.ui.GameSelectorPanel;
import games.strategy.net.IClientMessenger;
public class ChangeGameToSaveGameClientAction extends AbstractAction {
private static final long serialVersionUID = -6986376382381381377L;
private final Component m_parent;
private final IClientMessenger m_clientMessenger;
public ChangeGameToSaveGameClientAction(final Component parent, final IClientMessenger clientMessenger) {
super("Change To Gamesave (Load Game)");
m_parent = JOptionPane.getFrameForComponent(parent);
m_clientMessenger = clientMessenger;
}
@Override
public void actionPerformed(final ActionEvent e) {
final File file = GameSelectorPanel.selectGameFile(JOptionPane.getFrameForComponent(m_parent));
if (file == null || !file.exists()) {
return;
}
m_clientMessenger.changeToGameSave(file, file.getName());
}
}