package games.strategy.triplea.ui.screen.drawable;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.geom.AffineTransform;
import games.strategy.engine.data.GameData;
import games.strategy.engine.data.TerritoryEffect;
import games.strategy.triplea.ui.mapdata.MapData;
public class TerritoryEffectDrawable implements IDrawable {
private final TerritoryEffect m_effect;
private final Point point;
public TerritoryEffectDrawable(final TerritoryEffect te, final Point point) {
super();
m_effect = te;
this.point = point;
}
@Override
public void draw(final Rectangle bounds, final GameData data, final Graphics2D graphics, final MapData mapData,
final AffineTransform unscaled, final AffineTransform scaled) {
drawImage(graphics, mapData.getTerritoryEffectImage(m_effect.getName()), point, bounds);
}
@Override
public int getLevel() {
return TERRITORY_EFFECT_LEVEL;
}
}