package games.strategy.engine.data; import java.io.Serializable; public interface IAttachment extends Serializable { /** each implementing class NEEDS to have such an constructor, otherwise the parsing in GameParser won't work */ Class<?>[] attachmentConstructorParameter = new Class<?>[] {String.class, Attachable.class, GameData.class}; /** * Called after ALL attachments are created. IF an error occurs should throw an exception to halt the parsing. * * @param data * game data * @throws GameParseException * an error has occurred while validation */ void validate(GameData data) throws GameParseException; Attachable getAttachedTo(); void setAttachedTo(Attachable attachable); String getName(); void setName(String aString); }