package games.strategy.triplea.delegate.dataObjects;
import java.util.Collection;
import games.strategy.engine.data.Unit;
public class PlaceableUnits implements java.io.Serializable {
private static final long serialVersionUID = 6572719978603199091L;
private String m_errorMessage;
private Collection<Unit> m_units;
private int m_maxUnits;
/**
* Creates new PlaceableUnits.
*
* @param errorMessage
* error message
*/
public PlaceableUnits(final String errorMessage) {
m_errorMessage = errorMessage;
}
public PlaceableUnits(final Collection<Unit> units, final int maxUnits) {
m_units = units;
m_maxUnits = maxUnits;
}
public Collection<Unit> getUnits() {
return m_units;
}
/**
* @return -1 if no limit.
*/
public int getMaxUnits() {
return m_maxUnits;
}
public String getErrorMessage() {
return m_errorMessage;
}
public boolean isError() {
return m_errorMessage != null;
}
@Override
public String toString() {
return "ProductionResponseMessage units:" + m_units;
}
}