package games.strategy.engine;
/**
* Thrown when the game is over.
*
* <p>
* Normally delegates should not catch this, but let it propogate.
* </p>
*
* <p>
* Displays and players should handle this as it may be thrown by delegates remotes if a method is executed after the
* game is finished.
* </p>
*/
public class GameOverException extends RuntimeException {
private static final long serialVersionUID = -167666722695780120L;
public GameOverException(final String string) {
super(string);
}
}