package games.strategy.engine; /** * Thrown when the game is over. * * <p> * Normally delegates should not catch this, but let it propogate. * </p> * * <p> * Displays and players should handle this as it may be thrown by delegates remotes if a method is executed after the * game is finished. * </p> */ public class GameOverException extends RuntimeException { private static final long serialVersionUID = -167666722695780120L; public GameOverException(final String string) { super(string); } }