package games.strategy.triplea.delegate;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashMap;
import java.util.HashSet;
import games.strategy.engine.data.Change;
import games.strategy.engine.data.GameData;
import games.strategy.engine.data.PlayerID;
import games.strategy.engine.data.Route;
import games.strategy.engine.data.Territory;
import games.strategy.engine.data.Unit;
import games.strategy.engine.data.changefactory.ChangeFactory;
import games.strategy.engine.delegate.IDelegateBridge;
public class MockBattle extends AbstractBattle {
private static final long serialVersionUID = 6113135868274257523L;
public MockBattle(final Territory battleSite) {
this(battleSite, null, null, null);
}
public MockBattle(final Territory battleSite, final PlayerID attacker, final BattleTracker battleTracker,
final GameData data) {
super(battleSite, attacker, battleTracker, false, BattleType.NORMAL, data);
}
@Override
public Change addAttackChange(final Route route, final Collection<Unit> units,
final HashMap<Unit, HashSet<Unit>> targets) {
return ChangeFactory.EMPTY_CHANGE;
}
@Override
public void fight(final IDelegateBridge bridge) {}
@Override
public void unitsLostInPrecedingBattle(final IBattle battle, final Collection<Unit> units,
final IDelegateBridge bridge, final boolean withdrawn) {}
@Override
public void removeAttack(final Route route, final Collection<Unit> units) {}
@Override
public boolean isEmpty() {
return false;
}
public void setIsAmphibious(final boolean aBool) {
m_isAmphibious = aBool;
}
public void setAmphibiousLandAttackers(final Collection<Unit> units) {
m_amphibiousLandAttackers = new ArrayList<>(units);
}
public void setBombardingUnits(final Collection<Unit> units) {
m_bombardingUnits = new ArrayList<>(units);
}
}