package games.strategy.triplea.ui.screen.drawable;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.geom.AffineTransform;
import games.strategy.engine.data.GameData;
import games.strategy.engine.data.Territory;
import games.strategy.triplea.ui.IUIContext;
import games.strategy.triplea.ui.mapdata.MapData;
public class BlockadeZoneDrawable implements IDrawable {
private final String m_location;
// private final UIContext m_uiContext;
public BlockadeZoneDrawable(final Territory location, final IUIContext uiContext) {
super();
m_location = location.getName();
// m_uiContext = uiContext;
}
@Override
public void draw(final Rectangle bounds, final GameData data, final Graphics2D graphics, final MapData mapData,
final AffineTransform unscaled, final AffineTransform scaled) {
// Find blockade.png from misc folder
final Point point = mapData.getBlockadePlacementPoint(data.getMap().getTerritory(m_location));
drawImage(graphics, mapData.getBlockadeImage(), point, bounds);
}
@Override
public int getLevel() {
return CAPITOL_MARKER_LEVEL;
}
}