package games.strategy.triplea.ai.proAI.data; import java.util.ArrayList; import java.util.List; import games.strategy.engine.data.Unit; public class ProBattleResult { private final double winPercentage; private final double TUVSwing; private final boolean hasLandUnitRemaining; private final List<Unit> averageAttackersRemaining; private final List<Unit> averageDefendersRemaining; private final double battleRounds; public ProBattleResult() { winPercentage = 0; TUVSwing = -1; hasLandUnitRemaining = false; averageAttackersRemaining = new ArrayList<>(); averageDefendersRemaining = new ArrayList<>(); battleRounds = 0; } public ProBattleResult(final double winPercentage, final double TUVSwing, final boolean hasLandUnitRemaining, final List<Unit> averageAttackersRemaining, final List<Unit> averageDefendersRemaining, final double battleRounds) { this.winPercentage = winPercentage; this.TUVSwing = TUVSwing; this.hasLandUnitRemaining = hasLandUnitRemaining; this.averageAttackersRemaining = averageAttackersRemaining; this.averageDefendersRemaining = averageDefendersRemaining; this.battleRounds = battleRounds; } public double getWinPercentage() { return winPercentage; } public double getTUVSwing() { return TUVSwing; } public boolean isHasLandUnitRemaining() { return hasLandUnitRemaining; } public List<Unit> getAverageAttackersRemaining() { return averageAttackersRemaining; } public List<Unit> getAverageDefendersRemaining() { return averageDefendersRemaining; } public double getBattleRounds() { return battleRounds; } @Override public String toString() { return "winPercentage=" + winPercentage + ", TUVSwing=" + TUVSwing + ", hasLandUnitRemaining=" + hasLandUnitRemaining + ", averageAttackersRemaining=" + averageAttackersRemaining + ", averageDefendersRemaining=" + averageDefendersRemaining + ", battleRounds=" + battleRounds; } }