package games.strategy.triplea.delegate.dataObjects;
import java.util.List;
import games.strategy.engine.data.Unit;
public class CasualtyDetails extends CasualtyList {
private static final long serialVersionUID = 2261683015991514918L;
private final boolean m_autoCalculated;
/**
* Creates new SelectCasualtyMessage
*
* @param killed
* killed units
* @param damaged
* damaged units (Can have multiple of the same unit, to show multiple hits to that unit.)
* @param autoCalculated
* whether casualties should be selected automatically
*/
public CasualtyDetails(final List<Unit> killed, final List<Unit> damaged, final boolean autoCalculated) {
super(killed, damaged);
m_autoCalculated = autoCalculated;
}
public CasualtyDetails(final CasualtyList casualties, final boolean autoCalculated) {
super((casualties == null ? null : casualties.getKilled()), (casualties == null ? null : casualties.getDamaged()));
m_autoCalculated = autoCalculated;
}
public CasualtyDetails(final boolean autoCalculated) {
super();
m_autoCalculated = autoCalculated;
}
/**
* Empty details, with autoCalculated as true.
*/
public CasualtyDetails() {
super();
m_autoCalculated = true;
}
public boolean getAutoCalculated() {
return m_autoCalculated;
}
}