package games.strategy.engine.framework.startup.ui; import games.strategy.engine.framework.IGame; import games.strategy.engine.framework.startup.mc.GameSelectorModel; import games.strategy.engine.lobby.server.GameDescription; import games.strategy.engine.lobby.server.GameDescription.GameStatus; public class InGameLobbyWatcherWrapper { private volatile InGameLobbyWatcher lobbyWatcher = null; public void setInGameLobbyWatcher(final InGameLobbyWatcher watcher) { lobbyWatcher = watcher; } public InGameLobbyWatcher getInGameLobbyWatcher() { return lobbyWatcher; } public void shutDown() { if (lobbyWatcher != null) { lobbyWatcher.shutDown(); } } public boolean isActive() { return lobbyWatcher != null && lobbyWatcher.isActive(); } public String getComments() { return lobbyWatcher == null ? "" : lobbyWatcher.getComments(); } public void setGame(final IGame game) { if (lobbyWatcher != null) { lobbyWatcher.setGame(game); } } public void setGameComments(final String comments) { if (lobbyWatcher != null) { lobbyWatcher.setGameComments(comments); } } public void setGameSelectorModel(final GameSelectorModel model) { if (lobbyWatcher != null) { lobbyWatcher.setGameSelectorModel(model); } } public void setGameStatus(final GameStatus status, final IGame game) { if (lobbyWatcher != null) { lobbyWatcher.setGameStatus(status, game); } } public void setPassworded(final boolean passworded) { if (lobbyWatcher != null) { lobbyWatcher.setPassworded(passworded); } } public GameDescription getGameDescription() { if (lobbyWatcher != null) { return lobbyWatcher.getGameDescription(); } return null; } }