package games.strategy.triplea.ui; /** * Captures the interface needed to be able to handle unhandled AWT exceptions thrown on other threads. * The intent of this class is to allow child class to mark the required method as "@Override" so that * static checkers will not think it is unused. The AWT system auto-magically calls that method. * * <p> * Otherwise, to implement this interface successfully, a class would also need to: * </p> * * <ul> * <li>have a zero arg constructor</li> * <li>register the class name with a system property, like this: * <code>System.setProperty("sun.awt.exception.handler", <your_implementing_instance>.class.getName());</code></li> * </ul> * * @see ErrorHandler */ public interface ErrorHandlerAwtEvents { void handle(Throwable throwable); }