package games.strategy.engine.framework.startup.mc;
import java.util.Map;
import games.strategy.engine.framework.message.PlayerListing;
import games.strategy.engine.message.IChannelSubscribor;
import games.strategy.engine.message.RemoteName;
import games.strategy.net.INode;
public interface IClientChannel extends IChannelSubscribor {
RemoteName CHANNEL_NAME =
new RemoteName("games.strategy.engine.framework.ui.IClientChannel.CHANNEL", IClientChannel.class);
void playerListingChanged(PlayerListing listing);
/**
* @param players
* who is playing who.
*/
void doneSelectingPlayers(byte[] gameData, Map<String, INode> players);
void gameReset();
}