package games.strategy.engine.framework; import games.strategy.engine.data.Change; import games.strategy.engine.data.PlayerID; import games.strategy.engine.message.IChannelSubscribor; /** * All changes to game data (Changes and History events) can be tracked through this channel. */ public interface IGameModifiedChannel extends IChannelSubscribor { void gameDataChanged(final Change aChange); void startHistoryEvent(final String event, final Object renderingData); void startHistoryEvent(final String event); // public void setRenderingData(final Object renderingData); void addChildToEvent(final String text, final Object renderingData); /** * @param loadedFromSavedGame * - true if the game step has changed because we were loaded from a saved game. */ void stepChanged(final String stepName, final String delegateName, final PlayerID player, final int round, final String displayName, final boolean loadedFromSavedGame); void shutDown(); }