package games.strategy.engine.message;
/**
* A marker interface, used to indicate that the interface
* can be used by IChannelMessenger
* All arguments to all methods of an IChannelSubscriber
* must be serializable, since the methods
* may be called by a remote VM.
* Return values of an IChannelSubscriber will be ignored.
* Exceptions thrown by methods of an IChannelSubscriber will
* be printed to standard error, but otherwise ignored.
* Arguments to the methods of IChannelSubscribor should not be modified
* in any way. The values may be used in method calls to other
* subscribors.
*/
public interface IChannelSubscribor {
}