package games.strategy.triplea.ui.display; import java.util.Collection; import java.util.List; import java.util.Map; import games.strategy.engine.data.PlayerID; import games.strategy.engine.data.Territory; import games.strategy.engine.data.Unit; import games.strategy.engine.display.IDisplayBridge; import games.strategy.net.GUID; import games.strategy.triplea.delegate.DiceRoll; import games.strategy.triplea.delegate.Die; import games.strategy.triplea.delegate.IBattle.BattleType; public class HeadlessDisplay implements ITripleADisplay { public HeadlessDisplay() {} @Override public void initialize(final IDisplayBridge bridge) {} @Override public void shutDown() {} @Override public void reportMessageToAll(final String message, final String title, final boolean doNotIncludeHost, final boolean doNotIncludeClients, final boolean doNotIncludeObservers) {} @Override public void reportMessageToPlayers(final Collection<PlayerID> playersToSendTo, final Collection<PlayerID> butNotThesePlayers, final String message, final String title) {} @Override public void showBattle(final GUID battleID, final Territory location, final String battleTitle, final Collection<Unit> attackingUnits, final Collection<Unit> defendingUnits, final Collection<Unit> killedUnits, final Collection<Unit> attackingWaitingToDie, final Collection<Unit> defendingWaitingToDie, final Map<Unit, Collection<Unit>> dependentUnits, final PlayerID attacker, final PlayerID defender, final boolean isAmphibious, final BattleType battleType, final Collection<Unit> amphibiousLandAttackers) {} @Override public void listBattleSteps(final GUID battleID, final List<String> steps) {} @Override public void battleEnd(final GUID battleID, final String message) {} @Override public void casualtyNotification(final GUID battleID, final String step, final DiceRoll dice, final PlayerID player, final Collection<Unit> killed, final Collection<Unit> damaged, final Map<Unit, Collection<Unit>> dependents) {} @Override public void deadUnitNotification(final GUID battleID, final PlayerID player, final Collection<Unit> dead, final Map<Unit, Collection<Unit>> dependents) {} @Override public void changedUnitsNotification(final GUID battleID, final PlayerID player, final Collection<Unit> removedUnits, final Collection<Unit> addedUnits, final Map<Unit, Collection<Unit>> dependents) {} @Override public void bombingResults(final GUID battleID, final List<Die> dice, final int cost) {} @Override public void notifyRetreat(final String shortMessage, final String message, final String step, final PlayerID retreatingPlayer) {} @Override public void notifyRetreat(final GUID battleId, final Collection<Unit> retreating) {} @Override public void notifyDice(final DiceRoll dice, final String stepName) {} @Override public void gotoBattleStep(final GUID battleId, final String step) {} }