package games.strategy.engine.history;
/**
* Has a subset of the historyWriters functionality.
* Delegates should only have access to these functions.
* The rest of the history writers functions should only
* be used by the GameData
*/
public interface IDelegateHistoryWriter {
void startEvent(String eventName);
void startEvent(String eventName, Object renderingData);
void addChildToEvent(String child);
void addChildToEvent(String child, Object renderingData);
}