package games.strategy.net; import java.util.Map; /** * An IConnectionLogin responds to login challenges. * * <p> * An IConnectionLogin is generally paired with an ILoginValidator. The validator will send a challenge string, to which * the * IConnectionLogin will respond with a key/value map of credentials. The validator will then allow the login, or return * an error message. * </p> */ public interface IConnectionLogin { /** * Get the properties to log in given the challenge Properties. */ Map<String, String> getProperties(Map<String, String> challengProperties); /** * A notification that the login failed. The error message supplied should be shown to the user. */ void notifyFailedLogin(String message); }