package games.strategy.triplea.ui;
import java.util.List;
import games.strategy.engine.data.Territory;
import games.strategy.engine.data.Unit;
public interface UnitSelectionListener {
/**
* Note, if the mouse is clicked where there are no units, units will be empty but territory will still be correct.
*/
void unitsSelected(List<Unit> units, Territory territory, MouseDetails md);
}