/* * This file is part of LanternServer, licensed under the MIT License (MIT). * * Copyright (c) LanternPowered <https://www.lanternpowered.org> * Copyright (c) SpongePowered <https://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.lanternpowered.server.world.weather.action; import com.flowpowered.math.vector.Vector3d; import com.google.gson.annotations.Expose; import com.google.gson.annotations.SerializedName; import io.netty.util.concurrent.FastThreadLocal; import org.lanternpowered.api.script.ScriptContext; import org.lanternpowered.api.script.context.Parameters; import org.lanternpowered.api.script.function.action.Action; import org.lanternpowered.server.util.FastThreadLocals; import org.lanternpowered.server.world.LanternWorld; import org.lanternpowered.server.world.chunk.LanternChunk; import org.spongepowered.api.entity.Entity; import org.spongepowered.api.entity.EntityTypes; import org.spongepowered.api.event.cause.Cause; import org.spongepowered.api.world.Chunk; import java.util.Random; public class LightningSpawnerAction implements Action { private static final FastThreadLocal<Random> RANDOM = FastThreadLocals.withInitial(Random::new); @Expose @SerializedName("attempts-per-chunk") private int attemptsPerChunk = 2; @Expose @SerializedName("chance") private float chance = 0.0000002f; @Override public void run(ScriptContext scriptContext) { final LanternWorld world = (LanternWorld) scriptContext.get(Parameters.WORLD).get(); final Cause cause = Cause.source(world.getWeather()).named("World", world).build(); final Random random = RANDOM.get(); final Iterable<Chunk> chunks = world.getLoadedChunks(); final int chance = (int) (1f / Math.max(this.chance, 0.000000000001f)); for (Chunk chunk : chunks) { for (int i = 0; i < this.attemptsPerChunk; i++) { final LanternChunk chunk1 = (LanternChunk) chunk; if (random.nextInt(chance) != 0) { continue; } final int value = random.nextInt(0x10000); final int x = chunk1.getX() << 4 | value & 0xf; final int z = chunk1.getZ() << 4 | (value >> 4) & 0xf; final Entity entity = world.createEntity(EntityTypes.LIGHTNING, new Vector3d(x, world.getHighestBlockAt(x, z), z)); world.spawnEntity(entity, cause); } } } }