/*
* This file is part of LanternServer, licensed under the MIT License (MIT).
*
* Copyright (c) LanternPowered <https://www.lanternpowered.org>
* Copyright (c) SpongePowered <https://www.spongepowered.org>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.lanternpowered.server.network.forge.message.handler.handshake;
import static org.lanternpowered.server.text.translation.TranslationHelper.t;
import com.google.common.collect.Sets;
import io.netty.util.Attribute;
import org.lanternpowered.server.game.Lantern;
import org.lanternpowered.server.network.NetworkContext;
import org.lanternpowered.server.network.forge.handshake.ForgeHandshakePhase;
import org.lanternpowered.server.network.forge.handshake.ForgeServerHandshakePhase;
import org.lanternpowered.server.network.forge.message.type.handshake.MessageForgeHandshakeInOutHello;
import org.lanternpowered.server.network.forge.message.type.handshake.MessageForgeHandshakeInStart;
import org.lanternpowered.server.network.message.handler.Handler;
import org.lanternpowered.server.network.NetworkSession;
import org.lanternpowered.server.network.protocol.ProtocolState;
import org.lanternpowered.server.network.vanilla.message.type.play.MessagePlayInOutRegisterChannels;
import org.spongepowered.api.Platform;
import org.spongepowered.api.Sponge;
import java.util.HashSet;
import java.util.Set;
public final class HandlerForgeHandshakeInStart implements Handler<MessageForgeHandshakeInStart> {
@Override
public void handle(NetworkContext context, MessageForgeHandshakeInStart message) {
final Attribute<ForgeServerHandshakePhase> phase = context.getChannel().attr(ForgeHandshakePhase.PHASE);
final NetworkSession session = context.getSession();
if (phase.get() != null && phase.get() != ForgeServerHandshakePhase.START) {
session.disconnect(t("Retrieved unexpected forge handshake start message."));
return;
}
final boolean fml = session.getChannel().attr(NetworkSession.FML_MARKER).get();
final Set<String> channels = new HashSet<>(Sponge.getChannelRegistrar()
.getRegisteredChannels(Platform.Type.SERVER));
if (fml) {
channels.add("FML");
channels.add("FML|HS");
channels.add("FML|MP");
}
if (!channels.isEmpty()) {
session.send(new MessagePlayInOutRegisterChannels(channels));
}
// Disable Forge for now, we need to send the registries and stuff,
// which isn't actually used. We may also remove the protocol in the
// future if sponge uses completely it's own protocol.
if (false && fml) {
phase.set(ForgeServerHandshakePhase.HELLO);
session.send(new MessageForgeHandshakeInOutHello());
Lantern.getLogger().info("{}: Start forge handshake.", session.getGameProfile().getName().get());
} else {
Lantern.getLogger().info("{}: Skip forge handshake.", session.getGameProfile().getName().get());
phase.set(ForgeServerHandshakePhase.DONE);
session.setProtocolState(ProtocolState.PLAY);
session.initPlayer();
}
}
}