/* * This file is part of LanternServer, licensed under the MIT License (MIT). * * Copyright (c) LanternPowered <https://www.lanternpowered.org> * Copyright (c) SpongePowered <https://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.lanternpowered.server.network.status; import org.lanternpowered.server.LanternServer; import org.lanternpowered.server.entity.living.player.LanternPlayer; import org.lanternpowered.server.profile.LanternGameProfile; import org.lanternpowered.server.util.collect.Lists2; import org.spongepowered.api.event.SpongeEventFactory; import org.spongepowered.api.event.server.ClientPingServerEvent; import org.spongepowered.api.profile.GameProfile; import java.util.ArrayList; import java.util.Collection; import java.util.Collections; import java.util.List; import java.util.stream.Collectors; public final class LanternStatusHelper { /** * The maximum amount of players that are by default displayed in the status ping. */ private static final int DEFAULT_MAX_PLAYERS_DISPLAYED = 12; public static ClientPingServerEvent.Response.Players createPlayers(LanternServer server) { // Get the online players final Collection<LanternPlayer> players = server.getRawOnlinePlayers(); final int online = players.size(); final int max = server.getMaxPlayers(); // Create a list with the players List<LanternPlayer> playersList = new ArrayList<>(players); // Randomize the players list Collections.shuffle(playersList); // Limit the maximum amount of displayed players if (playersList.size() > DEFAULT_MAX_PLAYERS_DISPLAYED) { playersList = playersList.subList(0, DEFAULT_MAX_PLAYERS_DISPLAYED); } // Get all the game profiles and create a copy final List<GameProfile> gameProfiles = Lists2.nonNullOf(playersList.stream() .map(player -> ((LanternGameProfile) player.getProfile()).copyWithoutProperties()) .collect(Collectors.toList())); return SpongeEventFactory.createClientPingServerEventResponsePlayers(gameProfiles, max, online); } private LanternStatusHelper() { } }