/* * This file is part of LanternServer, licensed under the MIT License (MIT). * * Copyright (c) LanternPowered <https://www.lanternpowered.org> * Copyright (c) SpongePowered <https://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.lanternpowered.server.command; import com.flowpowered.math.GenericMath; import com.flowpowered.math.vector.Vector3d; import org.lanternpowered.server.command.element.GenericArguments2; import org.lanternpowered.server.entity.living.player.LanternPlayer; import org.spongepowered.api.command.CommandResult; import org.spongepowered.api.command.args.GenericArguments; import org.spongepowered.api.command.spec.CommandSpec; import org.spongepowered.api.effect.sound.SoundCategory; import org.spongepowered.api.effect.sound.SoundType; import org.spongepowered.api.plugin.PluginContainer; import org.spongepowered.api.text.Text; public final class CommandPlaySound extends CommandProvider { private static final Vector3d FOUR_VECTOR = new Vector3d(4.0, 4.0, 4.0); public CommandPlaySound() { super(2, "playsound"); } @Override public void completeSpec(PluginContainer pluginContainer, CommandSpec.Builder specBuilder) { specBuilder .arguments( GenericArguments.catalogedElement(Text.of("sound"), SoundType.class), GenericArguments.catalogedElement(Text.of("category"), SoundCategory.class), GenericArguments.player(Text.of("player")), GenericArguments.optional(GenericArguments2.targetedVector3d(Text.of("position"))), GenericArguments.optional(GenericArguments2.doubleNum(Text.of("volume")), 1.0), GenericArguments.optional(GenericArguments2.doubleNum(Text.of("pitch"), 1.0)), GenericArguments.optional(GenericArguments2.doubleNum(Text.of("minimum-volume"), 0.0))) .executor((src, args) -> { SoundType soundType = args.<SoundType>getOne("sound").get(); SoundCategory soundCategory = args.<SoundCategory>getOne("category").get(); LanternPlayer player = args.<LanternPlayer>getOne("player").get(); double volume = GenericMath.clamp(args.<Double>getOne("volume").orElse(1.0), 0.0, Double.MAX_VALUE); // Volume greater then 1 will increase the distance the sound can be heared double soundDistance = volume <= 1.0 ? 16.0 : volume * 16.0; double pitch = GenericMath.clamp(args.<Double>getOne("pitch").orElse(1.0), 0.5, 2.0); double minVolume = GenericMath.clamp(args.<Double>getOne("minimum-volume").orElse(0.0), 0.0, 1.0); Vector3d playerPos = player.getPosition(); Vector3d position = args.<Vector3d>getOne("position").orElse(playerPos); // The sound is played outside of the default volume and there // is a minimum volume specified if (minVolume > 0.0 && playerPos != position && position.distanceSquared(playerPos) > soundDistance * soundDistance) { position = position.sub(playerPos).normalize().mul(FOUR_VECTOR).add(playerPos); volume = minVolume; } player.playSound(soundType, soundCategory, position, volume, pitch); return CommandResult.success(); }); } }