/* * This file is part of LanternServer, licensed under the MIT License (MIT). * * Copyright (c) LanternPowered <https://www.lanternpowered.org> * Copyright (c) SpongePowered <https://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.lanternpowered.server.util; import com.flowpowered.math.imaginary.Quaterniond; import com.flowpowered.math.imaginary.Quaternionf; import com.flowpowered.math.vector.Vector3d; import com.flowpowered.math.vector.Vector3f; public final class Quaternions { /** * Creates a new quaternion from the float angles in degrees around the x, y and z axes. * * @param vector3d The rotation vector * @return The quaternion defined by the rotations around the axes */ public static Quaterniond fromAxesAnglesDeg(Vector3d vector3d) { return Quaterniond.fromAxesAnglesDeg(vector3d.getX(), vector3d.getY(), vector3d.getZ()); } /** * Creates a new quaternion from the float angles in degrees around the x, y and z axes. * * @param pitch The rotation around x * @param yaw The rotation around y * @param roll The rotation around z * @return The quaternion defined by the rotations around the axes */ public static Quaterniond fromAxesAnglesDeg(double pitch, double yaw, double roll) { return Quaterniond.fromAxesAnglesDeg(pitch, yaw, roll); } /** * Creates a new quaternion from the float angles in degrees around the x, y and z axes. * * @param vector3f The rotation vector * @return The quaternion defined by the rotations around the axes */ public static Quaternionf fromAxesAnglesDeg(Vector3f vector3f) { return Quaternionf.fromAxesAnglesDeg(vector3f.getX(), vector3f.getY(), vector3f.getZ()); } private Quaternions() { } }