/*
* This file is part of LanternServer, licensed under the MIT License (MIT).
*
* Copyright (c) LanternPowered <https://www.lanternpowered.org>
* Copyright (c) SpongePowered <https://www.spongepowered.org>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.lanternpowered.server.util;
import com.flowpowered.math.imaginary.Quaterniond;
import com.flowpowered.math.imaginary.Quaternionf;
import com.flowpowered.math.vector.Vector3d;
import com.flowpowered.math.vector.Vector3f;
public final class Quaternions {
/**
* Creates a new quaternion from the float angles in degrees around the x, y and z axes.
*
* @param vector3d The rotation vector
* @return The quaternion defined by the rotations around the axes
*/
public static Quaterniond fromAxesAnglesDeg(Vector3d vector3d) {
return Quaterniond.fromAxesAnglesDeg(vector3d.getX(), vector3d.getY(), vector3d.getZ());
}
/**
* Creates a new quaternion from the float angles in degrees around the x, y and z axes.
*
* @param pitch The rotation around x
* @param yaw The rotation around y
* @param roll The rotation around z
* @return The quaternion defined by the rotations around the axes
*/
public static Quaterniond fromAxesAnglesDeg(double pitch, double yaw, double roll) {
return Quaterniond.fromAxesAnglesDeg(pitch, yaw, roll);
}
/**
* Creates a new quaternion from the float angles in degrees around the x, y and z axes.
*
* @param vector3f The rotation vector
* @return The quaternion defined by the rotations around the axes
*/
public static Quaternionf fromAxesAnglesDeg(Vector3f vector3f) {
return Quaternionf.fromAxesAnglesDeg(vector3f.getX(), vector3f.getY(), vector3f.getZ());
}
private Quaternions() {
}
}