/* * This file is part of LanternServer, licensed under the MIT License (MIT). * * Copyright (c) LanternPowered <https://www.lanternpowered.org> * Copyright (c) SpongePowered <https://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.lanternpowered.server.network.vanilla.message.type.play; import static com.google.common.base.Preconditions.checkNotNull; import org.lanternpowered.server.entity.living.player.gamemode.LanternGameMode; import org.lanternpowered.server.network.message.Message; import org.lanternpowered.server.world.difficulty.LanternDifficulty; import org.lanternpowered.server.world.dimension.LanternDimensionType; public final class MessagePlayOutPlayerJoinGame implements Message { private final int entityId; private final int playerListSize; private final LanternGameMode gameMode; private final LanternDifficulty difficulty; private final LanternDimensionType dimensionType; // Reduce info on the debug screen private final boolean reducedDebug; // Whether the hardcore mode is enabled, there is currently // no other way to change this on the client. // This will change the appearance of the hearts. private final boolean hardcore; private final boolean lowHorizon; public MessagePlayOutPlayerJoinGame(LanternGameMode gameMode, LanternDimensionType dimensionType, LanternDifficulty difficulty, int entityId, int playerListSize, boolean reducedDebug, boolean hardcore, boolean lowHorizon) { this.dimensionType = checkNotNull(dimensionType, "dimensionType"); this.difficulty = checkNotNull(difficulty, "difficulty"); this.gameMode = checkNotNull(gameMode, "gameMode"); this.playerListSize = playerListSize; this.reducedDebug = reducedDebug; this.hardcore = hardcore; this.entityId = entityId; this.lowHorizon = lowHorizon; } /** * Gets whether the hardcore mode is enabled. * * @return hardcore mode */ public boolean isHardcore() { return this.hardcore; } /** * Gets the entity id of the player. * * @return the entity id */ public int getEntityId() { return this.entityId; } /** * Gets the size of the player list. * * @return the list size */ public int getPlayerListSize() { return this.playerListSize; } /** * Gets the game mode of the player. * * @return the game mode */ public LanternGameMode getGameMode() { return this.gameMode; } /** * Gets the dimension type of the world this player is currently in. * * @return the dimension type */ public LanternDimensionType getDimensionType() { return this.dimensionType; } /** * Gets the difficulty of the world this player is currently in. * * @return the difficulty */ public LanternDifficulty getDifficulty() { return this.difficulty; } /** * Gets whether reduced debug should be used, no idea what this will do, * maybe less information in the f3 screen? * * @return reduced debug */ public boolean getReducedDebug() { return this.reducedDebug; } public boolean isLowHorizon() { return this.lowHorizon; } }