/*
* This file is part of LanternServer, licensed under the MIT License (MIT).
*
* Copyright (c) LanternPowered <https://www.lanternpowered.org>
* Copyright (c) SpongePowered <https://www.spongepowered.org>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.lanternpowered.server.network.vanilla.message.type.play;
import static com.google.common.base.Preconditions.checkNotNull;
import org.lanternpowered.server.entity.living.player.gamemode.LanternGameMode;
import org.lanternpowered.server.network.message.Message;
import org.lanternpowered.server.world.difficulty.LanternDifficulty;
import org.lanternpowered.server.world.dimension.LanternDimensionType;
public final class MessagePlayOutPlayerJoinGame implements Message {
private final int entityId;
private final int playerListSize;
private final LanternGameMode gameMode;
private final LanternDifficulty difficulty;
private final LanternDimensionType dimensionType;
// Reduce info on the debug screen
private final boolean reducedDebug;
// Whether the hardcore mode is enabled, there is currently
// no other way to change this on the client.
// This will change the appearance of the hearts.
private final boolean hardcore;
private final boolean lowHorizon;
public MessagePlayOutPlayerJoinGame(LanternGameMode gameMode, LanternDimensionType dimensionType,
LanternDifficulty difficulty, int entityId, int playerListSize,
boolean reducedDebug, boolean hardcore, boolean lowHorizon) {
this.dimensionType = checkNotNull(dimensionType, "dimensionType");
this.difficulty = checkNotNull(difficulty, "difficulty");
this.gameMode = checkNotNull(gameMode, "gameMode");
this.playerListSize = playerListSize;
this.reducedDebug = reducedDebug;
this.hardcore = hardcore;
this.entityId = entityId;
this.lowHorizon = lowHorizon;
}
/**
* Gets whether the hardcore mode is enabled.
*
* @return hardcore mode
*/
public boolean isHardcore() {
return this.hardcore;
}
/**
* Gets the entity id of the player.
*
* @return the entity id
*/
public int getEntityId() {
return this.entityId;
}
/**
* Gets the size of the player list.
*
* @return the list size
*/
public int getPlayerListSize() {
return this.playerListSize;
}
/**
* Gets the game mode of the player.
*
* @return the game mode
*/
public LanternGameMode getGameMode() {
return this.gameMode;
}
/**
* Gets the dimension type of the world this player is currently in.
*
* @return the dimension type
*/
public LanternDimensionType getDimensionType() {
return this.dimensionType;
}
/**
* Gets the difficulty of the world this player is currently in.
*
* @return the difficulty
*/
public LanternDifficulty getDifficulty() {
return this.difficulty;
}
/**
* Gets whether reduced debug should be used, no idea what this will do,
* maybe less information in the f3 screen?
*
* @return reduced debug
*/
public boolean getReducedDebug() {
return this.reducedDebug;
}
public boolean isLowHorizon() {
return this.lowHorizon;
}
}