/*
* This file is part of LanternServer, licensed under the MIT License (MIT).
*
* Copyright (c) LanternPowered <https://www.lanternpowered.org>
* Copyright (c) SpongePowered <https://www.spongepowered.org>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.lanternpowered.server.network;
import com.google.common.collect.Sets;
import io.netty.bootstrap.ServerBootstrap;
import io.netty.buffer.PooledByteBufAllocator;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelOption;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.handler.timeout.ReadTimeoutHandler;
import org.lanternpowered.server.LanternServer;
import org.lanternpowered.server.network.buffer.LanternByteBufferAllocator;
import org.lanternpowered.server.network.message.codec.CodecContext;
import org.lanternpowered.server.network.message.codec.SimpleCodecContext;
import org.lanternpowered.server.network.pipeline.LegacyProtocolHandler;
import org.lanternpowered.server.network.pipeline.MessageCodecHandler;
import org.lanternpowered.server.network.pipeline.MessageFramingHandler;
import org.lanternpowered.server.network.pipeline.MessageProcessorHandler;
import org.lanternpowered.server.network.pipeline.NoopHandler;
import org.lanternpowered.server.util.ThreadHelper;
import javax.annotation.Nullable;
import java.net.SocketAddress;
import java.util.Optional;
import java.util.Set;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.atomic.AtomicInteger;
public final class NetworkManager extends ServerBase {
private final static AtomicInteger threadCounter = new AtomicInteger(0);
private ServerBootstrap bootstrap;
private EventLoopGroup bossGroup;
private EventLoopGroup workerGroup;
private final Set<NetworkSession> sessions = Sets.newConcurrentHashSet();
private final LanternServer server;
@Nullable private SocketAddress socketAddress;
public NetworkManager(LanternServer server) {
this.server = server;
}
/**
* Gets the {@link SocketAddress} if present.
*
* @return The socket address
*/
public Optional<SocketAddress> getAddress() {
return Optional.ofNullable(this.socketAddress);
}
/**
* Gets the {@link LanternServer}.
*
* @return The server
*/
public LanternServer getServer() {
return this.server;
}
/**
* Pulses all the sessions.
*/
public void pulseSessions() {
this.sessions.forEach(NetworkSession::pulse);
}
/**
* Called when the {@link NetworkSession} becomes active.
*
* @param session The session
*/
public void onActive(NetworkSession session) {
this.sessions.add(session);
}
/**
* Called when the {@link NetworkSession} becomes inactive.
*
* @param session The session
*/
public void onInactive(NetworkSession session) {
this.sessions.remove(session);
}
@Override
protected ChannelFuture init0(SocketAddress address, boolean epoll) {
this.bootstrap = new ServerBootstrap();
// Take advantage of the fast thread local threads,
// this is also provided by the default thread factory
final ThreadFactory threadFactory = ThreadHelper.newFastThreadLocalThreadFactory(() -> "netty-" + threadCounter.getAndIncrement());
this.bossGroup = createEventLoopGroup(epoll, threadFactory);
this.workerGroup = createEventLoopGroup(epoll, threadFactory);
this.socketAddress = address;
return this.bootstrap
.group(this.bossGroup, this.workerGroup)
.channel(getServerSocketChannelClass(epoll))
.childHandler(new ChannelInitializer<SocketChannel>() {
@Override
protected void initChannel(SocketChannel ch) throws Exception {
final ChannelPipeline pipeline = ch.pipeline();
final NetworkSession networkSession = new NetworkSession(ch, server, NetworkManager.this);
final CodecContext codecContext = new SimpleCodecContext(new LanternByteBufferAllocator(ch.alloc()), ch, networkSession);
pipeline.addLast(new ReadTimeoutHandler(NetworkSession.READ_TIMEOUT_SECONDS))
.addLast(NetworkSession.LEGACY_PING, new LegacyProtocolHandler(networkSession))
.addLast(NetworkSession.ENCRYPTION, NoopHandler.INSTANCE)
.addLast(NetworkSession.FRAMING, new MessageFramingHandler())
.addLast(NetworkSession.COMPRESSION, NoopHandler.INSTANCE)
.addLast(NetworkSession.CODECS, new MessageCodecHandler(codecContext))
.addLast(NetworkSession.PROCESSOR, new MessageProcessorHandler(codecContext))
.addLast(NetworkSession.HANDLER, networkSession);
}
})
.childOption(ChannelOption.ALLOCATOR, PooledByteBufAllocator.DEFAULT)
.childOption(ChannelOption.TCP_NODELAY, true)
.childOption(ChannelOption.SO_KEEPALIVE, true)
.bind(address);
}
@Override
public void shutdown0() {
this.workerGroup.shutdownGracefully();
this.bossGroup.shutdownGracefully();
this.bootstrap = null;
}
}