/*
* This file is part of LanternServer, licensed under the MIT License (MIT).
*
* Copyright (c) LanternPowered <https://www.lanternpowered.org>
* Copyright (c) SpongePowered <https://www.spongepowered.org>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.lanternpowered.server.network.vanilla.message.handler.play;
import org.lanternpowered.server.inventory.PlayerInventoryContainer;
import org.lanternpowered.server.inventory.entity.LanternPlayerInventory;
import org.lanternpowered.server.inventory.slot.LanternSlot;
import org.lanternpowered.server.network.NetworkContext;
import org.lanternpowered.server.network.message.handler.Handler;
import org.lanternpowered.server.network.vanilla.message.type.play.MessagePlayInSwapHandItems;
import org.spongepowered.api.item.inventory.ItemStack;
import org.spongepowered.api.item.inventory.Slot;
public final class HandlerPlayInSwapHandItems implements Handler<MessagePlayInSwapHandItems> {
@Override
public void handle(NetworkContext context, MessagePlayInSwapHandItems message) {
final LanternPlayerInventory inventory = context.getSession().getPlayer().getInventory();
final LanternSlot hotbarSlot = inventory.getHotbar().getSelectedSlot();
final Slot offHandSlot = inventory.getOffhand();
final ItemStack hotbarItem = hotbarSlot.peek().orElse(null);
final ItemStack offHandItem = offHandSlot.peek().orElse(null);
if (hotbarItem != null || offHandItem != null) {
hotbarSlot.set(offHandItem);
//noinspection ConstantConditions
offHandSlot.set(hotbarItem);
//noinspection ConstantConditions
if (hotbarItem != null) {
final PlayerInventoryContainer inventoryContainer = context.getSession().getPlayer().getInventoryContainer();
inventoryContainer.queueSilentSlotChange(hotbarSlot);
}
}
}
}