/* * This file is part of LanternServer, licensed under the MIT License (MIT). * * Copyright (c) LanternPowered <https://www.lanternpowered.org> * Copyright (c) SpongePowered <https://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.lanternpowered.server.network.vanilla.message.handler.play; import org.lanternpowered.server.inventory.PlayerInventoryContainer; import org.lanternpowered.server.inventory.entity.LanternPlayerInventory; import org.lanternpowered.server.inventory.slot.LanternSlot; import org.lanternpowered.server.network.NetworkContext; import org.lanternpowered.server.network.message.handler.Handler; import org.lanternpowered.server.network.vanilla.message.type.play.MessagePlayInSwapHandItems; import org.spongepowered.api.item.inventory.ItemStack; import org.spongepowered.api.item.inventory.Slot; public final class HandlerPlayInSwapHandItems implements Handler<MessagePlayInSwapHandItems> { @Override public void handle(NetworkContext context, MessagePlayInSwapHandItems message) { final LanternPlayerInventory inventory = context.getSession().getPlayer().getInventory(); final LanternSlot hotbarSlot = inventory.getHotbar().getSelectedSlot(); final Slot offHandSlot = inventory.getOffhand(); final ItemStack hotbarItem = hotbarSlot.peek().orElse(null); final ItemStack offHandItem = offHandSlot.peek().orElse(null); if (hotbarItem != null || offHandItem != null) { hotbarSlot.set(offHandItem); //noinspection ConstantConditions offHandSlot.set(hotbarItem); //noinspection ConstantConditions if (hotbarItem != null) { final PlayerInventoryContainer inventoryContainer = context.getSession().getPlayer().getInventoryContainer(); inventoryContainer.queueSilentSlotChange(hotbarSlot); } } } }