/*
* This file is part of LanternServer, licensed under the MIT License (MIT).
*
* Copyright (c) LanternPowered <https://www.lanternpowered.org>
* Copyright (c) SpongePowered <https://www.spongepowered.org>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.lanternpowered.server.block.behavior.vanilla;
import org.lanternpowered.server.behavior.Behavior;
import org.lanternpowered.server.behavior.BehaviorContext;
import org.lanternpowered.server.behavior.BehaviorResult;
import org.lanternpowered.server.behavior.Parameters;
import org.lanternpowered.server.behavior.pipeline.BehaviorPipeline;
import org.lanternpowered.server.block.behavior.types.PlaceBlockBehavior;
import org.lanternpowered.server.entity.living.player.LanternPlayer;
import org.spongepowered.api.data.key.Keys;
import org.spongepowered.api.util.Direction;
public class HorizontalRotationPlacementBehavior implements PlaceBlockBehavior {
@Override
public BehaviorResult tryPlace(BehaviorPipeline<Behavior> pipeline, BehaviorContext context) {
final LanternPlayer player = (LanternPlayer) context.get(Parameters.PLAYER).orElse(null);
// Get the direction the chest should face
final Direction facing;
if (player != null) {
facing = player.getHorizontalDirection(Direction.Division.CARDINAL).getOpposite();
} else {
facing = Direction.NORTH;
}
context.transformBlockChanges((snapshot, builder) -> builder.add(Keys.DIRECTION, facing));
return BehaviorResult.CONTINUE;
}
}