/* * This file is part of LanternServer, licensed under the MIT License (MIT). * * Copyright (c) LanternPowered <https://www.lanternpowered.org> * Copyright (c) SpongePowered <https://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.lanternpowered.api.script; import org.spongepowered.api.CatalogType; import org.spongepowered.api.asset.Asset; public interface ScriptGameRegistry { /** * Registers a new object of the specified type * and built from the asset. * <p> * The id will be generated based on the asset * file name and the plugin that owns the asset. * * @param asset The asset * @param objectType The object type * @param <T> The object type that will be built * @return The object */ <T extends CatalogType> T register(Asset asset, Class<T> objectType); <T extends CatalogType> T register(Asset asset, String id, Class<T> objectType); <T extends CatalogType> T register(Object plugin, String asset, Class<T> objectType); <T extends CatalogType> T register(Object plugin, String asset, String id, Class<T> objectType); <T> Script<T> compile(Asset asset, Class<T> function); <T> Script<T> compile(String scriptSource, Class<T> function); <T> Script<T> compile(Object plugin, String asset, Class<T> function); Script<Object> compile(Asset asset); Script<Object> compile(String scriptSource); Script<Object> compile(Object plugin, String asset); }