/*
* This file is part of LanternServer, licensed under the MIT License (MIT).
*
* Copyright (c) LanternPowered <https://www.lanternpowered.org>
* Copyright (c) SpongePowered <https://www.spongepowered.org>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.lanternpowered.server.world.gen.flat;
import static com.google.common.base.Preconditions.checkNotNull;
import com.flowpowered.math.vector.Vector3i;
import com.google.common.collect.Lists;
import org.lanternpowered.server.world.gen.LanternGeneratorType;
import org.spongepowered.api.block.BlockState;
import org.spongepowered.api.event.cause.Cause;
import org.spongepowered.api.world.World;
import org.spongepowered.api.world.extent.ImmutableBiomeVolume;
import org.spongepowered.api.world.extent.MutableBlockVolume;
import org.spongepowered.api.world.gen.GenerationPopulator;
import java.util.List;
public final class FlatGenerationPopulator implements GenerationPopulator {
// The cause to populate chunks
private final Cause cause = Cause.source(this).build();
// Using a cache to increase generation performance
private final BlockState[] blockStateCache;
public FlatGenerationPopulator(FlatGeneratorSettings settings, LanternGeneratorType generatorType) {
this(settings, checkNotNull(generatorType, "generatorType").getGeneratorHeight());
}
public FlatGenerationPopulator(FlatGeneratorSettings settings, int generatorHeight) {
checkNotNull(settings, "settings");
List<BlockState> blockStates = Lists.newArrayList();
for (FlatLayer layer : settings.getLayers()) {
final BlockState blockState = layer.getBlockState();
for (int i = 0; i < layer.getDepth(); i++) {
blockStates.add(blockState);
}
}
if (blockStates.size() > generatorHeight) {
blockStates = blockStates.subList(0, generatorHeight);
}
this.blockStateCache = blockStates.toArray(new BlockState[blockStates.size()]);
}
@Override
public void populate(World world, MutableBlockVolume buffer, ImmutableBiomeVolume biomes) {
final Vector3i min = buffer.getBlockMin();
final Vector3i max = buffer.getBlockMax();
final int height = this.blockStateCache.length;
for (int x = min.getX(); x <= max.getX(); x++) {
for (int z = min.getZ(); z <= max.getZ(); z++) {
for (int y = min.getY(); y <= max.getY(); y++) {
if (y >= height) {
break;
}
buffer.setBlock(x, y, z, this.blockStateCache[y], this.cause);
}
}
}
}
}