/* * This file is part of LanternServer, licensed under the MIT License (MIT). * * Copyright (c) LanternPowered <https://www.lanternpowered.org> * Copyright (c) SpongePowered <https://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.lanternpowered.server.world.gen.flat; import static com.google.common.base.Preconditions.checkNotNull; import com.flowpowered.math.vector.Vector3i; import com.google.common.collect.Lists; import org.lanternpowered.server.world.gen.LanternGeneratorType; import org.spongepowered.api.block.BlockState; import org.spongepowered.api.event.cause.Cause; import org.spongepowered.api.world.World; import org.spongepowered.api.world.extent.ImmutableBiomeVolume; import org.spongepowered.api.world.extent.MutableBlockVolume; import org.spongepowered.api.world.gen.GenerationPopulator; import java.util.List; public final class FlatGenerationPopulator implements GenerationPopulator { // The cause to populate chunks private final Cause cause = Cause.source(this).build(); // Using a cache to increase generation performance private final BlockState[] blockStateCache; public FlatGenerationPopulator(FlatGeneratorSettings settings, LanternGeneratorType generatorType) { this(settings, checkNotNull(generatorType, "generatorType").getGeneratorHeight()); } public FlatGenerationPopulator(FlatGeneratorSettings settings, int generatorHeight) { checkNotNull(settings, "settings"); List<BlockState> blockStates = Lists.newArrayList(); for (FlatLayer layer : settings.getLayers()) { final BlockState blockState = layer.getBlockState(); for (int i = 0; i < layer.getDepth(); i++) { blockStates.add(blockState); } } if (blockStates.size() > generatorHeight) { blockStates = blockStates.subList(0, generatorHeight); } this.blockStateCache = blockStates.toArray(new BlockState[blockStates.size()]); } @Override public void populate(World world, MutableBlockVolume buffer, ImmutableBiomeVolume biomes) { final Vector3i min = buffer.getBlockMin(); final Vector3i max = buffer.getBlockMax(); final int height = this.blockStateCache.length; for (int x = min.getX(); x <= max.getX(); x++) { for (int z = min.getZ(); z <= max.getZ(); z++) { for (int y = min.getY(); y <= max.getY(); y++) { if (y >= height) { break; } buffer.setBlock(x, y, z, this.blockStateCache[y], this.cause); } } } } }