/*
* This file is part of LanternServer, licensed under the MIT License (MIT).
*
* Copyright (c) LanternPowered <https://www.lanternpowered.org>
* Copyright (c) SpongePowered <https://www.spongepowered.org>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.lanternpowered.server.network.vanilla.message.handler.login;
import org.lanternpowered.server.game.Lantern;
import org.lanternpowered.server.network.NetworkContext;
import org.lanternpowered.server.network.forge.message.type.handshake.MessageForgeHandshakeInStart;
import org.lanternpowered.server.network.message.handler.Handler;
import org.lanternpowered.server.network.pipeline.MessageCompressionHandler;
import org.lanternpowered.server.network.NetworkSession;
import org.lanternpowered.server.network.protocol.ProtocolState;
import org.lanternpowered.server.network.vanilla.message.type.login.MessageLoginInFinish;
import org.lanternpowered.server.network.vanilla.message.type.login.MessageLoginOutSetCompression;
import org.lanternpowered.server.network.vanilla.message.type.login.MessageLoginOutSuccess;
import org.lanternpowered.server.profile.LanternGameProfile;
public final class HandlerLoginFinish implements Handler<MessageLoginInFinish> {
@Override
public void handle(NetworkContext context, MessageLoginInFinish message) {
final LanternGameProfile gameProfile = message.getGameProfile();
final NetworkSession session = context.getSession();
int compressionThreshold = Lantern.getGame().getGlobalConfig().getNetworkCompressionThreshold();
if (compressionThreshold != -1) {
session.sendWithFuture(new MessageLoginOutSetCompression(compressionThreshold)).addListener(future ->
context.getChannel().pipeline().replace(NetworkSession.COMPRESSION, NetworkSession.COMPRESSION,
new MessageCompressionHandler(compressionThreshold)));
} else {
// Remove the compression handler placeholder
context.getChannel().pipeline().remove(NetworkSession.COMPRESSION);
}
Lantern.getGame().getGameProfileManager().getCache().add(gameProfile, true, null);
session.sendWithFuture(new MessageLoginOutSuccess(gameProfile.getUniqueId(), gameProfile.getName().get()))
.addListener(future -> {
session.setGameProfile(gameProfile);
session.setProtocolState(ProtocolState.FORGE_HANDSHAKE);
session.messageReceived(new MessageForgeHandshakeInStart());
});
}
}