/* * This file is part of LanternServer, licensed under the MIT License (MIT). * * Copyright (c) LanternPowered <https://www.lanternpowered.org> * Copyright (c) SpongePowered <https://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.lanternpowered.server.network.vanilla.message.handler.login; import org.lanternpowered.server.game.Lantern; import org.lanternpowered.server.network.NetworkContext; import org.lanternpowered.server.network.forge.message.type.handshake.MessageForgeHandshakeInStart; import org.lanternpowered.server.network.message.handler.Handler; import org.lanternpowered.server.network.pipeline.MessageCompressionHandler; import org.lanternpowered.server.network.NetworkSession; import org.lanternpowered.server.network.protocol.ProtocolState; import org.lanternpowered.server.network.vanilla.message.type.login.MessageLoginInFinish; import org.lanternpowered.server.network.vanilla.message.type.login.MessageLoginOutSetCompression; import org.lanternpowered.server.network.vanilla.message.type.login.MessageLoginOutSuccess; import org.lanternpowered.server.profile.LanternGameProfile; public final class HandlerLoginFinish implements Handler<MessageLoginInFinish> { @Override public void handle(NetworkContext context, MessageLoginInFinish message) { final LanternGameProfile gameProfile = message.getGameProfile(); final NetworkSession session = context.getSession(); int compressionThreshold = Lantern.getGame().getGlobalConfig().getNetworkCompressionThreshold(); if (compressionThreshold != -1) { session.sendWithFuture(new MessageLoginOutSetCompression(compressionThreshold)).addListener(future -> context.getChannel().pipeline().replace(NetworkSession.COMPRESSION, NetworkSession.COMPRESSION, new MessageCompressionHandler(compressionThreshold))); } else { // Remove the compression handler placeholder context.getChannel().pipeline().remove(NetworkSession.COMPRESSION); } Lantern.getGame().getGameProfileManager().getCache().add(gameProfile, true, null); session.sendWithFuture(new MessageLoginOutSuccess(gameProfile.getUniqueId(), gameProfile.getName().get())) .addListener(future -> { session.setGameProfile(gameProfile); session.setProtocolState(ProtocolState.FORGE_HANDSHAKE); session.messageReceived(new MessageForgeHandshakeInStart()); }); } }