/* * This file is part of LanternServer, licensed under the MIT License (MIT). * * Copyright (c) LanternPowered <https://www.lanternpowered.org> * Copyright (c) SpongePowered <https://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.lanternpowered.server.network.forge.message.handler.handshake; import static org.lanternpowered.server.text.translation.TranslationHelper.t; import io.netty.util.Attribute; import org.lanternpowered.server.game.Lantern; import org.lanternpowered.server.network.NetworkContext; import org.lanternpowered.server.network.forge.handshake.ForgeClientHandshakePhase; import org.lanternpowered.server.network.forge.handshake.ForgeHandshakePhase; import org.lanternpowered.server.network.forge.handshake.ForgeServerHandshakePhase; import org.lanternpowered.server.network.forge.message.type.handshake.MessageForgeHandshakeInOutAck; import org.lanternpowered.server.network.forge.message.type.handshake.MessageForgeHandshakeOutRegistryData; import org.lanternpowered.server.network.message.handler.Handler; import org.lanternpowered.server.network.NetworkSession; import org.lanternpowered.server.network.protocol.ProtocolState; import java.util.ArrayList; import java.util.HashMap; import java.util.List; public final class HandlerForgeHandshakeInAck implements Handler<MessageForgeHandshakeInOutAck> { @Override public void handle(NetworkContext context, MessageForgeHandshakeInOutAck message) { final NetworkSession session = context.getSession(); final Attribute<ForgeServerHandshakePhase> phase = context.getChannel().attr(ForgeHandshakePhase.PHASE); switch (phase.get()) { case WAITING_ACK: if (!message.getPhase().equals(ForgeClientHandshakePhase.WAITING_SERVER_DATA)) { session.disconnect(t("Retrieved unexpected forge handshake ack message. (Got %s, expected %s)", message.getPhase(), ForgeClientHandshakePhase.WAITING_SERVER_DATA)); } else { List<MessageForgeHandshakeOutRegistryData.Entry> entries = new ArrayList<>(); entries.add(new MessageForgeHandshakeOutRegistryData.Entry("minecraft:items", new HashMap<>(), new ArrayList<>())); entries.add(new MessageForgeHandshakeOutRegistryData.Entry("minecraft:blocks", new HashMap<>(), new ArrayList<>())); session.send(new MessageForgeHandshakeOutRegistryData(entries)); session.send(new MessageForgeHandshakeInOutAck(ForgeServerHandshakePhase.WAITING_ACK)); phase.set(ForgeServerHandshakePhase.COMPLETE); } Lantern.getLogger().info("{}: Forge handshake -> Received ack (waitingServerData) message.", session.getGameProfile().getName().get()); break; case COMPLETE: if (!message.getPhase().equals(ForgeClientHandshakePhase.WAITING_SERVER_COMPLETE)) { session.disconnect(t("Retrieved unexpected forge handshake ack message. (Got %s, expected %s)", message.getPhase(), ForgeClientHandshakePhase.WAITING_SERVER_COMPLETE)); } else { session.send(new MessageForgeHandshakeInOutAck(ForgeServerHandshakePhase.COMPLETE)); phase.set(ForgeServerHandshakePhase.DONE); } Lantern.getLogger().info("{}: Forge handshake -> Received ack (waitingServerComplete) message.", session.getGameProfile().getName().get()); break; case DONE: if (!message.getPhase().equals(ForgeClientHandshakePhase.PENDING_COMPLETE) && !message.getPhase().equals(ForgeClientHandshakePhase.COMPLETE)) { session.disconnect(t("Retrieved unexpected forge handshake ack message. (Got %s, expected %s or %s)", message.getPhase(), ForgeClientHandshakePhase.PENDING_COMPLETE, ForgeClientHandshakePhase.COMPLETE)); } else { if (message.getPhase().equals(ForgeClientHandshakePhase.PENDING_COMPLETE)) { session.send(new MessageForgeHandshakeInOutAck(ForgeServerHandshakePhase.DONE)); Lantern.getLogger().info("{}: Forge handshake -> Received ack (pendingComplete) message.", session.getGameProfile().getName().get()); } else { session.setProtocolState(ProtocolState.PLAY); session.initPlayer(); Lantern.getLogger().info("{}: Forge handshake -> Received ack (complete) message.", session.getGameProfile().getName().get()); } } break; case ERROR: break; default: session.disconnect(t("Retrieved unexpected forge handshake ack message. (Got %s)", message.getPhase())); } } }