/* * This file is part of LanternServer, licensed under the MIT License (MIT). * * Copyright (c) LanternPowered <https://www.lanternpowered.org> * Copyright (c) SpongePowered <https://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.lanternpowered.server.network.vanilla.message.codec.play; import static org.lanternpowered.server.network.vanilla.message.codec.play.CodecUtils.fromFace; import com.flowpowered.math.vector.Vector3d; import com.flowpowered.math.vector.Vector3i; import io.netty.handler.codec.CodecException; import org.lanternpowered.server.network.buffer.ByteBuffer; import org.lanternpowered.server.network.buffer.objects.Types; import org.lanternpowered.server.network.message.codec.Codec; import org.lanternpowered.server.network.message.codec.CodecContext; import org.lanternpowered.server.network.vanilla.message.type.play.MessagePlayInPlayerBlockPlacement; import org.spongepowered.api.data.type.HandType; import org.spongepowered.api.data.type.HandTypes; import org.spongepowered.api.util.Direction; public final class CodecPlayInPlayerBlockPlacement implements Codec<MessagePlayInPlayerBlockPlacement> { @Override public MessagePlayInPlayerBlockPlacement decode(CodecContext context, ByteBuffer buf) throws CodecException { final Vector3i position = buf.read(Types.VECTOR_3_I); final Direction face = fromFace(buf.readVarInt()); final HandType hand = buf.readVarInt() == 0 ? HandTypes.MAIN_HAND : HandTypes.OFF_HAND; final double ox = buf.readFloat(); final double oy = buf.readFloat(); final double oz = buf.readFloat(); final Vector3d offset = new Vector3d(ox, oy, oz); return new MessagePlayInPlayerBlockPlacement(position, offset, face, hand); } }