/* * This file is part of LanternServer, licensed under the MIT License (MIT). * * Copyright (c) LanternPowered <https://www.lanternpowered.org> * Copyright (c) SpongePowered <https://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.lanternpowered.server.config.world.chunk; import static org.lanternpowered.server.config.ConfigConstants.DEFAULTS; import ninja.leaping.configurate.objectmapping.Setting; import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable; @ConfigSerializable public class GlobalChunkLoading extends ChunkLoading { @Setting(value = DEFAULTS, comment = "Default configuration for chunk loading control.") private GlobalChunkLoadingTickets defaults = new GlobalChunkLoadingTickets(); @Override protected ChunkLoadingTickets getDefaults() { return this.defaults; } /** * Gets the maximum amount of tickets that can be requested * per player. * * TODO: Make this configurable per world? * * @return the player ticket count */ public int getPlayerTicketCount() { return this.defaults.getPlayerTicketCount(); } }