/*
* This file is part of LanternServer, licensed under the MIT License (MIT).
*
* Copyright (c) LanternPowered <https://www.lanternpowered.org>
* Copyright (c) SpongePowered <https://www.spongepowered.org>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.lanternpowered.server.world.gen.debug;
import static com.google.common.base.Preconditions.checkNotNull;
import com.flowpowered.math.vector.Vector3i;
import com.google.common.collect.Sets;
import org.lanternpowered.server.block.LanternBlockType;
import org.lanternpowered.server.block.state.LanternBlockState;
import org.spongepowered.api.GameRegistry;
import org.spongepowered.api.block.BlockState;
import org.spongepowered.api.block.BlockType;
import org.spongepowered.api.block.BlockTypes;
import org.spongepowered.api.event.cause.Cause;
import org.spongepowered.api.world.World;
import org.spongepowered.api.world.extent.ImmutableBiomeVolume;
import org.spongepowered.api.world.extent.MutableBlockVolume;
import org.spongepowered.api.world.gen.GenerationPopulator;
import java.util.LinkedHashSet;
import java.util.Set;
import java.util.stream.Collectors;
public final class DebugGenerationPopulator implements GenerationPopulator {
// The height of the plane where all the blocks are set
private static final int BLOCKS_PLANE = 70;
// The barrier plane (the bottom of the world)
private static final int BARRIER_PLANE = 60;
// The cause used to populate chunks
private final Cause cause = Cause.source(this).build();
// All the block states that should be used
private final BlockState[] blockStateCache;
// The x/z size of the plane
private final int size;
public DebugGenerationPopulator(GameRegistry registry) {
checkNotNull(registry, "registry");
Set<BlockState> blockStates = Sets.newLinkedHashSet();
for (BlockType blockType : registry.getAllOf(BlockType.class)) {
blockStates.addAll(((LanternBlockType) blockType).getAllStates().stream().filter(state ->
!((LanternBlockState) state).isExtended()).collect(Collectors.toList()));
}
this.blockStateCache = blockStates.toArray(new BlockState[blockStates.size()]);
this.size = (int) Math.ceil(Math.sqrt((double) this.blockStateCache.length));
}
public DebugGenerationPopulator(Iterable<BlockState> blockStates) {
LinkedHashSet<BlockState> states = Sets.newLinkedHashSet(checkNotNull(blockStates, "blockStates"));
this.blockStateCache = states.toArray(new BlockState[states.size()]);
this.size = (int) Math.ceil(Math.sqrt((double) this.blockStateCache.length));
}
@Override
public void populate(World world, MutableBlockVolume buffer, ImmutableBiomeVolume biomes) {
final Vector3i min = buffer.getBlockMin();
final Vector3i max = buffer.getBlockMax();
final boolean placeBarriers = min.getY() <= BARRIER_PLANE && max.getY() >= BARRIER_PLANE;
final boolean placeBlocks = min.getY() <= BLOCKS_PLANE && max.getY() >= BLOCKS_PLANE;
for (int x = min.getX(); x <= max.getX(); x++) {
for (int z = min.getZ(); z <= max.getZ(); z++) {
if (placeBarriers) {
buffer.setBlock(x, BARRIER_PLANE, z, BlockTypes.BARRIER.getDefaultState(), this.cause);
}
if (placeBlocks && x > 0 && z > 0 && x % 2 != 0 && z % 2 != 0) {
int index = (x / 2) * this.size + (z / 2);
if (index >= 0 && index < this.blockStateCache.length) {
buffer.setBlock(x, BLOCKS_PLANE, z, this.blockStateCache[index], this.cause);
}
}
}
}
}
}