/* * This file is part of LanternServer, licensed under the MIT License (MIT). * * Copyright (c) LanternPowered <https://www.lanternpowered.org> * Copyright (c) SpongePowered <https://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.lanternpowered.server.world.gen.debug; import static com.google.common.base.Preconditions.checkNotNull; import com.flowpowered.math.vector.Vector3i; import com.google.common.collect.Sets; import org.lanternpowered.server.block.LanternBlockType; import org.lanternpowered.server.block.state.LanternBlockState; import org.spongepowered.api.GameRegistry; import org.spongepowered.api.block.BlockState; import org.spongepowered.api.block.BlockType; import org.spongepowered.api.block.BlockTypes; import org.spongepowered.api.event.cause.Cause; import org.spongepowered.api.world.World; import org.spongepowered.api.world.extent.ImmutableBiomeVolume; import org.spongepowered.api.world.extent.MutableBlockVolume; import org.spongepowered.api.world.gen.GenerationPopulator; import java.util.LinkedHashSet; import java.util.Set; import java.util.stream.Collectors; public final class DebugGenerationPopulator implements GenerationPopulator { // The height of the plane where all the blocks are set private static final int BLOCKS_PLANE = 70; // The barrier plane (the bottom of the world) private static final int BARRIER_PLANE = 60; // The cause used to populate chunks private final Cause cause = Cause.source(this).build(); // All the block states that should be used private final BlockState[] blockStateCache; // The x/z size of the plane private final int size; public DebugGenerationPopulator(GameRegistry registry) { checkNotNull(registry, "registry"); Set<BlockState> blockStates = Sets.newLinkedHashSet(); for (BlockType blockType : registry.getAllOf(BlockType.class)) { blockStates.addAll(((LanternBlockType) blockType).getAllStates().stream().filter(state -> !((LanternBlockState) state).isExtended()).collect(Collectors.toList())); } this.blockStateCache = blockStates.toArray(new BlockState[blockStates.size()]); this.size = (int) Math.ceil(Math.sqrt((double) this.blockStateCache.length)); } public DebugGenerationPopulator(Iterable<BlockState> blockStates) { LinkedHashSet<BlockState> states = Sets.newLinkedHashSet(checkNotNull(blockStates, "blockStates")); this.blockStateCache = states.toArray(new BlockState[states.size()]); this.size = (int) Math.ceil(Math.sqrt((double) this.blockStateCache.length)); } @Override public void populate(World world, MutableBlockVolume buffer, ImmutableBiomeVolume biomes) { final Vector3i min = buffer.getBlockMin(); final Vector3i max = buffer.getBlockMax(); final boolean placeBarriers = min.getY() <= BARRIER_PLANE && max.getY() >= BARRIER_PLANE; final boolean placeBlocks = min.getY() <= BLOCKS_PLANE && max.getY() >= BLOCKS_PLANE; for (int x = min.getX(); x <= max.getX(); x++) { for (int z = min.getZ(); z <= max.getZ(); z++) { if (placeBarriers) { buffer.setBlock(x, BARRIER_PLANE, z, BlockTypes.BARRIER.getDefaultState(), this.cause); } if (placeBlocks && x > 0 && z > 0 && x % 2 != 0 && z % 2 != 0) { int index = (x / 2) * this.size + (z / 2); if (index >= 0 && index < this.blockStateCache.length) { buffer.setBlock(x, BLOCKS_PLANE, z, this.blockStateCache[index], this.cause); } } } } } }