/*
* This file is part of LanternServer, licensed under the MIT License (MIT).
*
* Copyright (c) LanternPowered <https://www.lanternpowered.org>
* Copyright (c) SpongePowered <https://www.spongepowered.org>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.lanternpowered.server.entity.living.player.tab;
import static com.google.common.base.Preconditions.checkNotNull;
import org.lanternpowered.server.network.vanilla.message.type.play.MessagePlayOutTabListEntries;
import org.spongepowered.api.entity.living.player.gamemode.GameMode;
import org.spongepowered.api.entity.living.player.tab.TabListEntry;
import org.spongepowered.api.profile.GameProfile;
import org.spongepowered.api.text.Text;
import java.util.Collections;
import java.util.Optional;
import javax.annotation.Nullable;
public final class LanternTabListEntry implements TabListEntry {
private final GlobalTabListEntry globalEntry;
private final LanternTabList tabList;
private Optional<Text> displayName;
private GameMode gameMode;
private int latency;
// Whether this tab list entry is attached to the tab list
boolean attached;
LanternTabListEntry(GlobalTabListEntry globalEntry, LanternTabList tabList, GameMode gameMode, int latency, @Nullable Text displayName) {
this.displayName = Optional.ofNullable(displayName);
this.globalEntry = globalEntry;
this.gameMode = gameMode;
this.tabList = tabList;
this.latency = latency;
}
/**
* Gets the {@link GlobalTabListEntry} of this entry.
*
* @return The global tab list entry
*/
public GlobalTabListEntry getGlobalEntry() {
return this.globalEntry;
}
@Override
public LanternTabList getList() {
return this.tabList;
}
@Override
public GameProfile getProfile() {
return this.globalEntry.getProfile();
}
@Override
public Optional<Text> getDisplayName() {
return this.displayName;
}
/**
* Sets the display name without triggering any updates.
*
* @param displayName The display name
*/
void setRawDisplayName(@Nullable Text displayName) {
this.displayName = Optional.ofNullable(displayName);
}
@Override
public LanternTabListEntry setDisplayName(@Nullable Text displayName) {
this.setRawDisplayName(displayName);
if (this.attached) {
this.tabList.getPlayer().getConnection().send(new MessagePlayOutTabListEntries(Collections.singletonList(
new MessagePlayOutTabListEntries.Entry.UpdateDisplayName(this.getProfile(), displayName))));
}
return this;
}
@Override
public int getLatency() {
return this.latency;
}
/**
* Sets the latency without triggering any updates.
*
* @param latency The latency
*/
void setRawLatency(int latency) {
this.latency = latency;
}
@Override
public LanternTabListEntry setLatency(int latency) {
this.setRawLatency(latency);
if (this.attached) {
this.tabList.getPlayer().getConnection().send(new MessagePlayOutTabListEntries(Collections.singletonList(
new MessagePlayOutTabListEntries.Entry.UpdateLatency(this.getProfile(), latency))));
}
return this;
}
@Override
public GameMode getGameMode() {
return this.gameMode;
}
/**
* Sets the game mode without triggering any updates.
*
* @param gameMode The game mode
*/
void setRawGameMode(GameMode gameMode) {
this.gameMode = checkNotNull(gameMode, "gameMode");
}
@Override
public LanternTabListEntry setGameMode(GameMode gameMode) {
this.setRawGameMode(gameMode);
if (this.attached) {
this.tabList.getPlayer().getConnection().send(new MessagePlayOutTabListEntries(Collections.singletonList(
new MessagePlayOutTabListEntries.Entry.UpdateGameMode(this.getProfile(), gameMode))));
}
return this;
}
}