/*
* This file is part of LanternServer, licensed under the MIT License (MIT).
*
* Copyright (c) LanternPowered <https://www.lanternpowered.org>
* Copyright (c) SpongePowered <https://www.spongepowered.org>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.lanternpowered.server.network.vanilla.message.type.play;
import com.flowpowered.math.vector.Vector3f;
import org.lanternpowered.server.network.message.Message;
public final class MessagePlayOutSpawnParticle implements Message {
private final int particleId;
private final Vector3f position;
private final Vector3f offset;
private final float data;
private final int count;
private final int[] extra;
private final boolean longDistance;
public MessagePlayOutSpawnParticle(int particleId, Vector3f position, Vector3f offset, float data,
int count, int[] extra) {
this(particleId, position, offset, data, count, extra, true);
}
public MessagePlayOutSpawnParticle(int particleId, Vector3f position, Vector3f offset, float data,
int count, int[] extra, boolean longDistance) {
this.longDistance = longDistance;
this.particleId = particleId;
this.position = position;
this.offset = offset;
this.count = count;
this.extra = extra;
this.data = data;
}
public int getParticleId() {
return this.particleId;
}
public Vector3f getPosition() {
return this.position;
}
public Vector3f getOffset() {
return this.offset;
}
public float getData() {
return this.data;
}
public int getCount() {
return this.count;
}
public int[] getExtra() {
return this.extra;
}
public boolean isLongDistance() {
return this.longDistance;
}
}