/* * This file is part of LanternServer, licensed under the MIT License (MIT). * * Copyright (c) LanternPowered <https://www.lanternpowered.org> * Copyright (c) SpongePowered <https://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.lanternpowered.server.network.vanilla.message.handler.play; import com.flowpowered.math.vector.Vector3d; import org.lanternpowered.server.entity.living.player.LanternPlayer; import org.lanternpowered.server.network.NetworkContext; import org.lanternpowered.server.network.message.handler.Handler; import org.lanternpowered.server.network.vanilla.message.type.play.MessagePlayInPlayerLook; public class HandlerPlayInPlayerLook implements Handler<MessagePlayInPlayerLook> { @Override public void handle(NetworkContext context, MessagePlayInPlayerLook message) { final LanternPlayer player = context.getSession().getPlayer(); player.setRawRotation(toRotation(message.getPitch(), message.getYaw())); player.handleOnGroundState(message.isOnGround()); } static Vector3d toRotation(float yaw, float pitch) { yaw %= 360.0f; pitch %= 360.0f; if (yaw < 180.0f) { yaw += 360.0f; } else if (yaw > 180.0f) { yaw -= 360.0f; } if (pitch < 0) { pitch += 360.0f; } return new Vector3d(yaw, pitch, 0); } }