/* * This file is part of LanternServer, licensed under the MIT License (MIT). * * Copyright (c) LanternPowered <https://www.lanternpowered.org> * Copyright (c) SpongePowered <https://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.lanternpowered.server.network.vanilla.message.type.play; import com.flowpowered.math.vector.Vector3d; import org.lanternpowered.server.network.entity.parameter.ParameterList; import org.lanternpowered.server.network.message.Message; import java.util.UUID; public final class MessagePlayOutSpawnPlayer implements Message { private final int entityId; private final UUID uniqueId; private final Vector3d position; private final int yaw; private final int pitch; private final ParameterList parameterList; public MessagePlayOutSpawnPlayer(int entityId, UUID uniqueId, Vector3d position, int yaw, int pitch, ParameterList parameterList) { this.parameterList = parameterList; this.entityId = entityId; this.uniqueId = uniqueId; this.position = position; this.pitch = pitch; this.yaw = yaw; } public int getEntityId() { return this.entityId; } public UUID getUniqueId() { return this.uniqueId; } public Vector3d getPosition() { return this.position; } public int getYaw() { return this.yaw; } public int getPitch() { return this.pitch; } public ParameterList getParameterList() { return this.parameterList; } }