/* * This file is part of LanternServer, licensed under the MIT License (MIT). * * Copyright (c) LanternPowered <https://www.lanternpowered.org> * Copyright (c) SpongePowered <https://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.lanternpowered.server.world.rules; import org.spongepowered.api.world.gamerule.DefaultGameRules; public final class RuleTypes { public static final RuleType<Boolean> COMMAND_BLOCK_OUTPUT = RuleType.create(DefaultGameRules.COMMAND_BLOCK_OUTPUT, RuleDataTypes.BOOLEAN, true); public static final RuleType<Boolean> DISABLE_ELYTRA_MOVEMENT_CHECK = RuleType.create(DefaultGameRules.DISABLE_ELYTRA_MOVEMENT_CHECK, RuleDataTypes.BOOLEAN, false); public static final RuleType<Boolean> DO_DAYLIGHT_CYCLE = RuleType.create(DefaultGameRules.DO_DAYLIGHT_CYCLE, RuleDataTypes.BOOLEAN, true); public static final RuleType<Boolean> DO_ENTITY_DROPS = RuleType.create(DefaultGameRules.DO_ENTITY_DROPS, RuleDataTypes.BOOLEAN, true); public static final RuleType<Boolean> DO_FIRE_TICK = RuleType.create(DefaultGameRules.DO_FIRE_TICK, RuleDataTypes.BOOLEAN, true); public static final RuleType<Boolean> DO_MOB_LOOT = RuleType.create(DefaultGameRules.DO_MOB_LOOT, RuleDataTypes.BOOLEAN, true); public static final RuleType<Boolean> DO_MOB_SPAWNING = RuleType.create(DefaultGameRules.DO_MOB_SPAWNING, RuleDataTypes.BOOLEAN, true); public static final RuleType<Boolean> DO_TILE_DROPS = RuleType.create(DefaultGameRules.DO_TILE_DROPS, RuleDataTypes.BOOLEAN, true); public static final RuleType<Boolean> DO_WEATHER_CYCLE = RuleType.create(DefaultGameRules.DO_WEATHER_CYCLE, RuleDataTypes.BOOLEAN, true); public static final RuleType<Boolean> KEEP_INVENTORY = RuleType.create(DefaultGameRules.KEEP_INVENTORY, RuleDataTypes.BOOLEAN, false); public static final RuleType<Boolean> LOG_ADMIN_COMMANDS = RuleType.create(DefaultGameRules.LOG_ADMIN_COMMANDS, RuleDataTypes.BOOLEAN, true); public static final RuleType<Integer> MAX_ENTITY_CRAMMING = RuleType.create(DefaultGameRules.MAX_ENTITY_CRAMMING, RuleDataTypes.INTEGER, 24); public static final RuleType<Boolean> MOB_GRIEFING = RuleType.create(DefaultGameRules.MOB_GRIEFING, RuleDataTypes.BOOLEAN, true); public static final RuleType<Boolean> NATURAL_REGENERATION = RuleType.create(DefaultGameRules.NATURAL_REGENERATION, RuleDataTypes.BOOLEAN, true); public static final RuleType<Integer> RANDOM_TICK_SPEED = RuleType.create(DefaultGameRules.RANDOM_TICK_SPEED, RuleDataTypes.INTEGER, 3); public static final RuleType<Boolean> REDUCED_DEBUG_INFO = RuleType.create(DefaultGameRules.REDUCED_DEBUG_INFO, RuleDataTypes.BOOLEAN, false); public static final RuleType<Boolean> SEND_COMMAND_FEEDBACK = RuleType.create(DefaultGameRules.SEND_COMMAND_FEEDBACK, RuleDataTypes.BOOLEAN, true); public static final RuleType<Boolean> SHOW_DEATH_MESSAGES = RuleType.create(DefaultGameRules.SHOW_DEATH_MESSAGES, RuleDataTypes.BOOLEAN, true); public static final RuleType<Integer> SPAWN_RADIUS = RuleType.create(DefaultGameRules.SPAWN_RADIUS, RuleDataTypes.INTEGER, 10); public static final RuleType<Boolean> SPECTATORS_GENERATE_CHUNKS = RuleType.create(DefaultGameRules.SPECTATORS_GENERATE_CHUNKS, RuleDataTypes.BOOLEAN, true); public static void init() { } private RuleTypes() { } }