/*
* This file is part of LanternServer, licensed under the MIT License (MIT).
*
* Copyright (c) LanternPowered <https://www.lanternpowered.org>
* Copyright (c) SpongePowered <https://www.spongepowered.org>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.lanternpowered.server.world.rules;
import org.spongepowered.api.world.gamerule.DefaultGameRules;
public final class RuleTypes {
public static final RuleType<Boolean> COMMAND_BLOCK_OUTPUT =
RuleType.create(DefaultGameRules.COMMAND_BLOCK_OUTPUT, RuleDataTypes.BOOLEAN, true);
public static final RuleType<Boolean> DISABLE_ELYTRA_MOVEMENT_CHECK =
RuleType.create(DefaultGameRules.DISABLE_ELYTRA_MOVEMENT_CHECK, RuleDataTypes.BOOLEAN, false);
public static final RuleType<Boolean> DO_DAYLIGHT_CYCLE =
RuleType.create(DefaultGameRules.DO_DAYLIGHT_CYCLE, RuleDataTypes.BOOLEAN, true);
public static final RuleType<Boolean> DO_ENTITY_DROPS =
RuleType.create(DefaultGameRules.DO_ENTITY_DROPS, RuleDataTypes.BOOLEAN, true);
public static final RuleType<Boolean> DO_FIRE_TICK =
RuleType.create(DefaultGameRules.DO_FIRE_TICK, RuleDataTypes.BOOLEAN, true);
public static final RuleType<Boolean> DO_MOB_LOOT =
RuleType.create(DefaultGameRules.DO_MOB_LOOT, RuleDataTypes.BOOLEAN, true);
public static final RuleType<Boolean> DO_MOB_SPAWNING =
RuleType.create(DefaultGameRules.DO_MOB_SPAWNING, RuleDataTypes.BOOLEAN, true);
public static final RuleType<Boolean> DO_TILE_DROPS =
RuleType.create(DefaultGameRules.DO_TILE_DROPS, RuleDataTypes.BOOLEAN, true);
public static final RuleType<Boolean> DO_WEATHER_CYCLE =
RuleType.create(DefaultGameRules.DO_WEATHER_CYCLE, RuleDataTypes.BOOLEAN, true);
public static final RuleType<Boolean> KEEP_INVENTORY =
RuleType.create(DefaultGameRules.KEEP_INVENTORY, RuleDataTypes.BOOLEAN, false);
public static final RuleType<Boolean> LOG_ADMIN_COMMANDS =
RuleType.create(DefaultGameRules.LOG_ADMIN_COMMANDS, RuleDataTypes.BOOLEAN, true);
public static final RuleType<Integer> MAX_ENTITY_CRAMMING =
RuleType.create(DefaultGameRules.MAX_ENTITY_CRAMMING, RuleDataTypes.INTEGER, 24);
public static final RuleType<Boolean> MOB_GRIEFING =
RuleType.create(DefaultGameRules.MOB_GRIEFING, RuleDataTypes.BOOLEAN, true);
public static final RuleType<Boolean> NATURAL_REGENERATION =
RuleType.create(DefaultGameRules.NATURAL_REGENERATION, RuleDataTypes.BOOLEAN, true);
public static final RuleType<Integer> RANDOM_TICK_SPEED =
RuleType.create(DefaultGameRules.RANDOM_TICK_SPEED, RuleDataTypes.INTEGER, 3);
public static final RuleType<Boolean> REDUCED_DEBUG_INFO =
RuleType.create(DefaultGameRules.REDUCED_DEBUG_INFO, RuleDataTypes.BOOLEAN, false);
public static final RuleType<Boolean> SEND_COMMAND_FEEDBACK =
RuleType.create(DefaultGameRules.SEND_COMMAND_FEEDBACK, RuleDataTypes.BOOLEAN, true);
public static final RuleType<Boolean> SHOW_DEATH_MESSAGES =
RuleType.create(DefaultGameRules.SHOW_DEATH_MESSAGES, RuleDataTypes.BOOLEAN, true);
public static final RuleType<Integer> SPAWN_RADIUS =
RuleType.create(DefaultGameRules.SPAWN_RADIUS, RuleDataTypes.INTEGER, 10);
public static final RuleType<Boolean> SPECTATORS_GENERATE_CHUNKS =
RuleType.create(DefaultGameRules.SPECTATORS_GENERATE_CHUNKS, RuleDataTypes.BOOLEAN, true);
public static void init() {
}
private RuleTypes() {
}
}