/*
* This file is part of LanternServer, licensed under the MIT License (MIT).
*
* Copyright (c) LanternPowered <https://www.lanternpowered.org>
* Copyright (c) SpongePowered <https://www.spongepowered.org>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.lanternpowered.server.block.behavior.vanilla;
import org.lanternpowered.server.behavior.Behavior;
import org.lanternpowered.server.behavior.BehaviorContext;
import org.lanternpowered.server.behavior.BehaviorResult;
import org.lanternpowered.server.behavior.Parameters;
import org.lanternpowered.server.behavior.pipeline.BehaviorPipeline;
import org.lanternpowered.server.data.key.LanternKeys;
import org.lanternpowered.server.data.type.LanternDoorHalf;
import org.spongepowered.api.block.BlockState;
import org.spongepowered.api.util.Direction;
import org.spongepowered.api.world.Location;
import org.spongepowered.api.world.World;
public class OpenableDoorInteractionBehavior extends OpenableInteractionBehavior {
public OpenableDoorInteractionBehavior(OpenCloseAccess access) {
super(access);
}
public OpenableDoorInteractionBehavior() {
super();
}
@Override
public BehaviorResult tryInteract(BehaviorPipeline<Behavior> pipeline, BehaviorContext context) {
BehaviorResult result = super.tryInteract(pipeline, context);
if (result != BehaviorResult.SUCCESS && result != BehaviorResult.CONTINUE) {
return result;
}
final Location<World> location = context.tryGet(Parameters.BLOCK_LOCATION);
final BlockState baseState = location.getBlock();
final LanternDoorHalf half = baseState.get(LanternKeys.DOOR_HALF).orElse(null);
if (half == null) {
return result;
}
final Direction dir = half == LanternDoorHalf.LOWER ? Direction.UP : Direction.DOWN;
final LanternDoorHalf other = half == LanternDoorHalf.LOWER ? LanternDoorHalf.UPPER : LanternDoorHalf.LOWER;
final Location<World> loc = location.getBlockRelative(dir);
BlockState otherState = loc.getBlock();
if (otherState.get(LanternKeys.DOOR_HALF).orElse(null) == other &&
otherState.with(LanternKeys.DOOR_HALF, half).orElse(null) == baseState) {
result = super.tryInteract(pipeline, context);
}
return result;
}
}