/*
* This file is part of LanternServer, licensed under the MIT License (MIT).
*
* Copyright (c) LanternPowered <https://www.lanternpowered.org>
* Copyright (c) SpongePowered <https://www.spongepowered.org>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.lanternpowered.server.game.registry.type.text;
import com.flowpowered.math.vector.Vector3d;
import com.flowpowered.math.vector.Vector3i;
import org.lanternpowered.server.game.Lantern;
import org.lanternpowered.server.text.selector.LanternArgumentHolder;
import org.lanternpowered.server.text.selector.LanternSelectorFactory;
import org.spongepowered.api.entity.EntityType;
import org.spongepowered.api.entity.living.player.gamemode.GameMode;
import org.spongepowered.api.registry.RegistryModule;
import org.spongepowered.api.registry.util.RegisterCatalog;
import org.spongepowered.api.registry.util.RegistrationDependency;
import org.spongepowered.api.text.selector.ArgumentHolder;
import org.spongepowered.api.text.selector.ArgumentType;
import org.spongepowered.api.text.selector.ArgumentTypes;
import java.util.HashMap;
import java.util.Map;
@RegistrationDependency(SelectorFactoryRegistryModule.class)
public final class ArgumentTypeRegistryModule implements RegistryModule {
@RegisterCatalog(ArgumentTypes.class)
private final Map<String, ArgumentHolder<?>> argumentTypeMap = new HashMap<>();
@Override
public void registerDefaults() {
@SuppressWarnings("deprecation")
final LanternSelectorFactory factory = Lantern.getGame().getRegistry().getSelectorFactory();
// POSITION
ArgumentType<Integer> x = factory.createArgumentType("x", Integer.class);
ArgumentType<Integer> y = factory.createArgumentType("y", Integer.class);
ArgumentType<Integer> z = factory.createArgumentType("z", Integer.class);
ArgumentHolder.Vector3<Vector3i, Integer> position = new LanternArgumentHolder.LanternVector3<>(x, y, z, Vector3i.class);
this.argumentTypeMap.put("position", position);
// RADIUS
ArgumentType<Integer> rmin = factory.createArgumentType("rm", Integer.class);
ArgumentType<Integer> rmax = factory.createArgumentType("r", Integer.class);
ArgumentHolder.Limit<ArgumentType<Integer>> radius = new LanternArgumentHolder.LanternLimit<>(rmin, rmax);
this.argumentTypeMap.put("radius", radius);
// GAME_MODE
this.argumentTypeMap.put("game_mode", factory.createArgumentType("m", GameMode.class));
// COUNT
this.argumentTypeMap.put("count", factory.createArgumentType("c", Integer.class));
// LEVEL
ArgumentType<Integer> lmin = factory.createArgumentType("lm", Integer.class);
ArgumentType<Integer> lmax = factory.createArgumentType("l", Integer.class);
ArgumentHolder.Limit<ArgumentType<Integer>> level = new LanternArgumentHolder.LanternLimit<>(lmin, lmax);
this.argumentTypeMap.put("level", level);
// TEAM
this.argumentTypeMap.put("team", factory.createInvertibleArgumentType("team", Integer.class,
org.spongepowered.api.scoreboard.Team.class.getName()));
// NAME
this.argumentTypeMap.put("name", factory.createInvertibleArgumentType("name", String.class));
// DIMENSION
ArgumentType<Integer> dx = factory.createArgumentType("dx", Integer.class);
ArgumentType<Integer> dy = factory.createArgumentType("dy", Integer.class);
ArgumentType<Integer> dz = factory.createArgumentType("dz", Integer.class);
ArgumentHolder.Vector3<Vector3i, Integer> dimension =
new LanternArgumentHolder.LanternVector3<>(dx, dy, dz, Vector3i.class);
this.argumentTypeMap.put("dimension", dimension);
// ROTATION
ArgumentType<Double> rotxmin = factory.createArgumentType("rxm", Double.class);
ArgumentType<Double> rotymin = factory.createArgumentType("rym", Double.class);
ArgumentType<Double> rotzmin = factory.createArgumentType("rzm", Double.class);
ArgumentHolder.Vector3<Vector3d, Double> rotmin = new LanternArgumentHolder.LanternVector3<>(rotxmin, rotymin, rotzmin, Vector3d.class);
ArgumentType<Double> rotxmax = factory.createArgumentType("rx", Double.class);
ArgumentType<Double> rotymax = factory.createArgumentType("ry", Double.class);
ArgumentType<Double> rotzmax = factory.createArgumentType("rz", Double.class);
ArgumentHolder.Vector3<Vector3d, Double> rotmax = new LanternArgumentHolder.LanternVector3<>(rotxmax, rotymax, rotzmax, Vector3d.class);
ArgumentHolder.Limit<ArgumentHolder.Vector3<Vector3d, Double>> rot = new LanternArgumentHolder.LanternLimit<>(rotmin, rotmax);
this.argumentTypeMap.put("rotation", rot);
// ENTITY_TYPE
this.argumentTypeMap.put("entity_type", factory.createInvertibleArgumentType("type", EntityType.class));
}
}