/* * This file is part of LanternServer, licensed under the MIT License (MIT). * * Copyright (c) LanternPowered <https://www.lanternpowered.org> * Copyright (c) SpongePowered <https://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.lanternpowered.server.game.registry.type.text; import com.flowpowered.math.vector.Vector3d; import com.flowpowered.math.vector.Vector3i; import org.lanternpowered.server.game.Lantern; import org.lanternpowered.server.text.selector.LanternArgumentHolder; import org.lanternpowered.server.text.selector.LanternSelectorFactory; import org.spongepowered.api.entity.EntityType; import org.spongepowered.api.entity.living.player.gamemode.GameMode; import org.spongepowered.api.registry.RegistryModule; import org.spongepowered.api.registry.util.RegisterCatalog; import org.spongepowered.api.registry.util.RegistrationDependency; import org.spongepowered.api.text.selector.ArgumentHolder; import org.spongepowered.api.text.selector.ArgumentType; import org.spongepowered.api.text.selector.ArgumentTypes; import java.util.HashMap; import java.util.Map; @RegistrationDependency(SelectorFactoryRegistryModule.class) public final class ArgumentTypeRegistryModule implements RegistryModule { @RegisterCatalog(ArgumentTypes.class) private final Map<String, ArgumentHolder<?>> argumentTypeMap = new HashMap<>(); @Override public void registerDefaults() { @SuppressWarnings("deprecation") final LanternSelectorFactory factory = Lantern.getGame().getRegistry().getSelectorFactory(); // POSITION ArgumentType<Integer> x = factory.createArgumentType("x", Integer.class); ArgumentType<Integer> y = factory.createArgumentType("y", Integer.class); ArgumentType<Integer> z = factory.createArgumentType("z", Integer.class); ArgumentHolder.Vector3<Vector3i, Integer> position = new LanternArgumentHolder.LanternVector3<>(x, y, z, Vector3i.class); this.argumentTypeMap.put("position", position); // RADIUS ArgumentType<Integer> rmin = factory.createArgumentType("rm", Integer.class); ArgumentType<Integer> rmax = factory.createArgumentType("r", Integer.class); ArgumentHolder.Limit<ArgumentType<Integer>> radius = new LanternArgumentHolder.LanternLimit<>(rmin, rmax); this.argumentTypeMap.put("radius", radius); // GAME_MODE this.argumentTypeMap.put("game_mode", factory.createArgumentType("m", GameMode.class)); // COUNT this.argumentTypeMap.put("count", factory.createArgumentType("c", Integer.class)); // LEVEL ArgumentType<Integer> lmin = factory.createArgumentType("lm", Integer.class); ArgumentType<Integer> lmax = factory.createArgumentType("l", Integer.class); ArgumentHolder.Limit<ArgumentType<Integer>> level = new LanternArgumentHolder.LanternLimit<>(lmin, lmax); this.argumentTypeMap.put("level", level); // TEAM this.argumentTypeMap.put("team", factory.createInvertibleArgumentType("team", Integer.class, org.spongepowered.api.scoreboard.Team.class.getName())); // NAME this.argumentTypeMap.put("name", factory.createInvertibleArgumentType("name", String.class)); // DIMENSION ArgumentType<Integer> dx = factory.createArgumentType("dx", Integer.class); ArgumentType<Integer> dy = factory.createArgumentType("dy", Integer.class); ArgumentType<Integer> dz = factory.createArgumentType("dz", Integer.class); ArgumentHolder.Vector3<Vector3i, Integer> dimension = new LanternArgumentHolder.LanternVector3<>(dx, dy, dz, Vector3i.class); this.argumentTypeMap.put("dimension", dimension); // ROTATION ArgumentType<Double> rotxmin = factory.createArgumentType("rxm", Double.class); ArgumentType<Double> rotymin = factory.createArgumentType("rym", Double.class); ArgumentType<Double> rotzmin = factory.createArgumentType("rzm", Double.class); ArgumentHolder.Vector3<Vector3d, Double> rotmin = new LanternArgumentHolder.LanternVector3<>(rotxmin, rotymin, rotzmin, Vector3d.class); ArgumentType<Double> rotxmax = factory.createArgumentType("rx", Double.class); ArgumentType<Double> rotymax = factory.createArgumentType("ry", Double.class); ArgumentType<Double> rotzmax = factory.createArgumentType("rz", Double.class); ArgumentHolder.Vector3<Vector3d, Double> rotmax = new LanternArgumentHolder.LanternVector3<>(rotxmax, rotymax, rotzmax, Vector3d.class); ArgumentHolder.Limit<ArgumentHolder.Vector3<Vector3d, Double>> rot = new LanternArgumentHolder.LanternLimit<>(rotmin, rotmax); this.argumentTypeMap.put("rotation", rot); // ENTITY_TYPE this.argumentTypeMap.put("entity_type", factory.createInvertibleArgumentType("type", EntityType.class)); } }