/*
* This file is part of LanternServer, licensed under the MIT License (MIT).
*
* Copyright (c) LanternPowered <https://www.lanternpowered.org>
* Copyright (c) SpongePowered <https://www.spongepowered.org>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.lanternpowered.server.network.vanilla.message.type.play.internal;
import org.lanternpowered.server.network.message.Message;
import org.lanternpowered.server.network.vanilla.message.type.play.MessagePlayOutSetGameMode;
import org.lanternpowered.server.network.vanilla.message.type.play.MessagePlayOutWorldSky;
/**
* This message should not be used directly in the server implementation,
* this is only for internal purposes used by other message types in the
* processing. Messages like: {@link MessagePlayOutWorldSky},
* {@link MessagePlayOutSetGameMode}, etc.
*/
public final class MessagePlayOutChangeGameState implements Message {
private final int type;
private final float value;
/**
* Creates the game state message.
*
* @param type the type
* @param value the value
*/
public MessagePlayOutChangeGameState(int type, float value) {
this.value = value;
this.type = type;
}
/**
* Gets the type of the message.
*
* @return the type
*/
public int getType() {
return this.type;
}
/**
* Gets the value of the message.
*
* @return the value
*/
public float getValue() {
return this.value;
}
}