/* * This file is part of LanternServer, licensed under the MIT License (MIT). * * Copyright (c) LanternPowered <https://www.lanternpowered.org> * Copyright (c) SpongePowered <https://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.lanternpowered.server.entity.living.player; import static com.google.common.base.Preconditions.checkNotNull; import org.lanternpowered.server.network.vanilla.message.type.play.MessagePlayOutSendResourcePack; import org.spongepowered.api.event.entity.living.humanoid.player.ResourcePackStatusEvent; import org.spongepowered.api.resourcepack.ResourcePack; import java.util.ArrayList; import java.util.List; import java.util.Optional; import javax.annotation.Nullable; public final class ResourcePackSendQueue { // The delay before we resend the resource pack packet, // resending until the players clicks yes or no, closing // the window isn't an option. private static final int RESEND_DELAY = 10; private final List<ResourcePack> queue = new ArrayList<>(); @Nullable private ResourcePack waitingForResponse; private final LanternPlayer player; private int counter; ResourcePackSendQueue(LanternPlayer player) { this.player = player; } public void offer(ResourcePack resourcePack) { checkNotNull(resourcePack, "resourcePack"); synchronized (this.queue) { if (this.waitingForResponse == null) { send(resourcePack); this.counter = 0; } else { this.queue.add(resourcePack); } } } public Optional<ResourcePack> poll(ResourcePackStatusEvent.ResourcePackStatus status) { synchronized (this.queue) { final ResourcePack resourcePack = this.waitingForResponse; // Just return the status, we will still expect a next // status message for this resource pack if (!status.wasSuccessful().isPresent()) { this.counter = -1; return Optional.ofNullable(resourcePack); } if (!this.queue.isEmpty()) { send(this.queue.remove(0)); this.counter = 0; } else { this.waitingForResponse = null; } return Optional.ofNullable(resourcePack); } } void pulse() { synchronized (this.queue) { if (this.waitingForResponse == null || this.counter == -1) { return; } this.counter++; this.counter %= RESEND_DELAY; if (this.counter == 0) { send(this.waitingForResponse); } } } private void send(ResourcePack resourcePack) { this.waitingForResponse = resourcePack; final String hash = resourcePack.getHash().orElse(resourcePack.getId()); final String location = resourcePack.getUri().toString(); this.player.getConnection().send(new MessagePlayOutSendResourcePack(location, hash)); } }