/*
* This file is part of LanternServer, licensed under the MIT License (MIT).
*
* Copyright (c) LanternPowered <https://www.lanternpowered.org>
* Copyright (c) SpongePowered <https://www.spongepowered.org>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.lanternpowered.server.entity.living.player;
import static com.google.common.base.Preconditions.checkNotNull;
import org.lanternpowered.server.network.vanilla.message.type.play.MessagePlayOutSendResourcePack;
import org.spongepowered.api.event.entity.living.humanoid.player.ResourcePackStatusEvent;
import org.spongepowered.api.resourcepack.ResourcePack;
import java.util.ArrayList;
import java.util.List;
import java.util.Optional;
import javax.annotation.Nullable;
public final class ResourcePackSendQueue {
// The delay before we resend the resource pack packet,
// resending until the players clicks yes or no, closing
// the window isn't an option.
private static final int RESEND_DELAY = 10;
private final List<ResourcePack> queue = new ArrayList<>();
@Nullable private ResourcePack waitingForResponse;
private final LanternPlayer player;
private int counter;
ResourcePackSendQueue(LanternPlayer player) {
this.player = player;
}
public void offer(ResourcePack resourcePack) {
checkNotNull(resourcePack, "resourcePack");
synchronized (this.queue) {
if (this.waitingForResponse == null) {
send(resourcePack);
this.counter = 0;
} else {
this.queue.add(resourcePack);
}
}
}
public Optional<ResourcePack> poll(ResourcePackStatusEvent.ResourcePackStatus status) {
synchronized (this.queue) {
final ResourcePack resourcePack = this.waitingForResponse;
// Just return the status, we will still expect a next
// status message for this resource pack
if (!status.wasSuccessful().isPresent()) {
this.counter = -1;
return Optional.ofNullable(resourcePack);
}
if (!this.queue.isEmpty()) {
send(this.queue.remove(0));
this.counter = 0;
} else {
this.waitingForResponse = null;
}
return Optional.ofNullable(resourcePack);
}
}
void pulse() {
synchronized (this.queue) {
if (this.waitingForResponse == null || this.counter == -1) {
return;
}
this.counter++;
this.counter %= RESEND_DELAY;
if (this.counter == 0) {
send(this.waitingForResponse);
}
}
}
private void send(ResourcePack resourcePack) {
this.waitingForResponse = resourcePack;
final String hash = resourcePack.getHash().orElse(resourcePack.getId());
final String location = resourcePack.getUri().toString();
this.player.getConnection().send(new MessagePlayOutSendResourcePack(location, hash));
}
}