/* * This file is part of LanternServer, licensed under the MIT License (MIT). * * Copyright (c) LanternPowered <https://www.lanternpowered.org> * Copyright (c) SpongePowered <https://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.lanternpowered.server.entity; import com.flowpowered.math.vector.Vector3d; import org.lanternpowered.server.data.key.LanternKeys; import org.spongepowered.api.entity.living.Humanoid; import org.spongepowered.api.entity.projectile.Projectile; import java.util.HashSet; import java.util.Optional; import java.util.UUID; public abstract class LanternHumanoid extends LanternLiving implements Humanoid, AbstractArmorEquipable { public LanternHumanoid(UUID uniqueId) { super(uniqueId); } @Override public void registerKeys() { super.registerKeys(); registerKey(LanternKeys.DISPLAYED_SKIN_PARTS, new HashSet<>()).notRemovable(); } @Override public <T extends Projectile> Optional<T> launchProjectile(Class<T> projectileClass) { return null; } @Override public <T extends Projectile> Optional<T> launchProjectile(Class<T> projectileClass, Vector3d velocity) { return null; } }