/* * This file is part of LanternServer, licensed under the MIT License (MIT). * * Copyright (c) LanternPowered <https://www.lanternpowered.org> * Copyright (c) SpongePowered <https://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.lanternpowered.server.network.vanilla.message.type.play; import static com.google.common.base.Preconditions.checkNotNull; import com.flowpowered.math.vector.Vector3d; import org.lanternpowered.server.network.message.Message; import org.spongepowered.api.effect.sound.SoundCategory; public abstract class MessagePlayOutSoundEffectBase<T> implements Message { private final T type; private final Vector3d position; private final SoundCategory category; private final float volume; private final float pitch; /** * Creates a new sound effect message. * * @param type The effect type * @param position The position * @param category the sound category * @param volume The volume * @param pitch The pitch value */ public MessagePlayOutSoundEffectBase(T type, Vector3d position, SoundCategory category, float volume, float pitch) { this.position = checkNotNull(position, "position"); this.category = checkNotNull(category, "category"); this.type = checkNotNull(type, "type"); this.volume = volume; this.pitch = pitch; } /** * Gets the volume of the sound effect. * * @return The volume */ public float getVolume() { return this.volume; } /** * Gets the pitch of the sound effect. * * @return The pitch value */ public float getPitch() { return this.pitch; } /** * Gets the type of the sound effect. * * @return The type */ public T getType() { return this.type; } /** * Gets the position of the effect. * * @return The position */ public Vector3d getPosition() { return this.position; } public SoundCategory getCategory() { return this.category; } }