/*
* This file is part of LanternServer, licensed under the MIT License (MIT).
*
* Copyright (c) LanternPowered <https://www.lanternpowered.org>
* Copyright (c) SpongePowered <https://www.spongepowered.org>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.lanternpowered.server.network.vanilla.message.type.play;
import static com.google.common.base.Preconditions.checkNotNull;
import com.flowpowered.math.vector.Vector3d;
import org.lanternpowered.server.network.message.Message;
import org.spongepowered.api.effect.sound.SoundCategory;
public abstract class MessagePlayOutSoundEffectBase<T> implements Message {
private final T type;
private final Vector3d position;
private final SoundCategory category;
private final float volume;
private final float pitch;
/**
* Creates a new sound effect message.
*
* @param type The effect type
* @param position The position
* @param category the sound category
* @param volume The volume
* @param pitch The pitch value
*/
public MessagePlayOutSoundEffectBase(T type, Vector3d position, SoundCategory category, float volume, float pitch) {
this.position = checkNotNull(position, "position");
this.category = checkNotNull(category, "category");
this.type = checkNotNull(type, "type");
this.volume = volume;
this.pitch = pitch;
}
/**
* Gets the volume of the sound effect.
*
* @return The volume
*/
public float getVolume() {
return this.volume;
}
/**
* Gets the pitch of the sound effect.
*
* @return The pitch value
*/
public float getPitch() {
return this.pitch;
}
/**
* Gets the type of the sound effect.
*
* @return The type
*/
public T getType() {
return this.type;
}
/**
* Gets the position of the effect.
*
* @return The position
*/
public Vector3d getPosition() {
return this.position;
}
public SoundCategory getCategory() {
return this.category;
}
}