/* * This file is part of LanternServer, licensed under the MIT License (MIT). * * Copyright (c) LanternPowered <https://www.lanternpowered.org> * Copyright (c) SpongePowered <https://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.lanternpowered.server.inventory.entity; import org.spongepowered.api.item.inventory.Inventory; /** * The different kind of {@link Inventory} views that can be * used for the {@link LanternPlayerInventory}. This mainly * modifies the insertion/poll order of item stacks. And the * which sub {@link Inventory}s are available. */ public enum HumanInventoryView { /** * The hotbar inventory view. Contains only the hotbar. */ HOTBAR, /** * The main inventory view. Contains only the main inventory, * excludes the hotbar. */ MAIN, /** * The main and hotbar inventory. */ MAIN_AND_PRIORITY_HOTBAR, /** * The main and hotbar inventory, but the main inventory * has priority for offer/poll functions. */ PRIORITY_MAIN_AND_HOTBAR, /** * The reverse order for the main and hotbar inventory. Starting * from the bottom right corner, then going left until the row * is finished and doing this for every row until the most * upper one is reached. */ REVERSE_MAIN_AND_HOTBAR, /** * All the inventories but the main inventory has priority over * the hotbar. */ ALL_PRIORITY_MAIN, /** * A view that uses the raw inventory slot indexes of vanilla * minecraft, this is mainly for networking only and this doesn't * contain the crafting grid. * * Inventory arrangement: * - Hotbar * - Main inventory * - Equipment inventory * - Off hand slot */ RAW_INVENTORY, }